/** * 'Expression Controller enables to calculate an expression that wires inputs to output * * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "SCA_ExpressionController.h" #include "SCA_ISensor.h" #include "SCA_LogicManager.h" #include "BoolValue.h" #include "InputParser.h" #include "MT_Transform.h" // for fuzzyZero #include #ifdef HAVE_CONFIG_H #include #endif /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ SCA_ExpressionController::SCA_ExpressionController(SCA_IObject* gameobj, const STR_String& exprtext) :SCA_IController(gameobj), m_exprText(exprtext), m_exprCache(NULL) { } SCA_ExpressionController::~SCA_ExpressionController() { if (m_exprCache) m_exprCache->Release(); } CValue* SCA_ExpressionController::GetReplica() { SCA_ExpressionController* replica = new SCA_ExpressionController(*this); replica->m_exprText = m_exprText; replica->m_exprCache = NULL; // this will copy properties and so on... replica->ProcessReplica(); return replica; } // Forced deletion of precalculated expression to break reference loop // Use this function when you know that you won't use the sensor anymore void SCA_ExpressionController::Delete() { if (m_exprCache) { m_exprCache->Release(); m_exprCache = NULL; } Release(); } void SCA_ExpressionController::Trigger(SCA_LogicManager* logicmgr) { bool expressionresult = false; if (!m_exprCache) { CParser parser; parser.SetContext(this->AddRef()); m_exprCache = parser.ProcessText(m_exprText); } if (m_exprCache) { CValue* value = m_exprCache->Calculate(); if (value) { if (value->IsError()) { printf(value->GetText()); } else { float num = (float)value->GetNumber(); expressionresult = !MT_fuzzyZero(num); } value->Release(); } } for (vector::const_iterator i=m_linkedactuators.begin(); !(i==m_linkedactuators.end());i++) { SCA_IActuator* actua = *i; logicmgr->AddActiveActuator(actua,expressionresult); } } CValue* SCA_ExpressionController::FindIdentifier(const STR_String& identifiername) { CValue* identifierval = NULL; for (vector::const_iterator is=m_linkedsensors.begin(); !(is==m_linkedsensors.end());is++) { SCA_ISensor* sensor = *is; if (sensor->GetName() == identifiername) { identifierval = new CBoolValue(sensor->GetState()); //identifierval = sensor->AddRef(); } //if (!sensor->IsPositiveTrigger()) //{ // sensorresult = false; // break; //} } if (identifierval) return identifierval; return GetParent()->FindIdentifier(identifiername); }