/** * $Id$ * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "SCA_IController.h" #include "SCA_LogicManager.h" #include "SCA_IActuator.h" #include "SCA_ISensor.h" #ifdef HAVE_CONFIG_H #include #endif SCA_IController::SCA_IController(SCA_IObject* gameobj, PyTypeObject* T) : m_statemask(0), SCA_ILogicBrick(gameobj,T) { } SCA_IController::~SCA_IController() { UnlinkAllActuators(); } const std::vector& SCA_IController::GetLinkedSensors() { return m_linkedsensors; } const std::vector& SCA_IController::GetLinkedActuators() { return m_linkedactuators; } void SCA_IController::UnlinkAllSensors() { if (IsActive()) { std::vector::iterator sensit; for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit) { (*sensit)->DecLink(); } } m_linkedsensors.clear(); } void SCA_IController::UnlinkAllActuators() { if (IsActive()) { std::vector::iterator actit; for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit) { (*actit)->DecLink(); } } m_linkedactuators.clear(); } /* void SCA_IController::Trigger(SCA_LogicManager* logicmgr) { //for (int i=0;i::const_iterator i=m_linkedactuators.begin(); !(i==m_linkedactuators.end());i++) { SCA_IActuator* actua = *i;//m_linkedactuators.at(i); logicmgr->AddActiveActuator(actua); } } */ void SCA_IController::LinkToActuator(SCA_IActuator* actua) { m_linkedactuators.push_back(actua); if (IsActive()) { actua->IncLink(); } } void SCA_IController::UnlinkActuator(class SCA_IActuator* actua) { std::vector::iterator actit; for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit) { if ((*actit) == actua) { break; } } if (!(actit==m_linkedactuators.end())) { if (IsActive()) { (*actit)->DecLink(); } m_linkedactuators.erase(actit); } } void SCA_IController::LinkToSensor(SCA_ISensor* sensor) { m_linkedsensors.push_back(sensor); if (IsActive()) { sensor->IncLink(); } } void SCA_IController::UnlinkSensor(class SCA_ISensor* sensor) { std::vector::iterator sensit; for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit) { if ((*sensit) == sensor) { break; } } if (!(sensit==m_linkedsensors.end())) { if (IsActive()) { (*sensit)->DecLink(); } m_linkedsensors.erase(sensit); } } void SCA_IController::ApplyState(unsigned int state) { std::vector::iterator actit; std::vector::iterator sensit; if (m_statemask & state) { if (!IsActive()) { // reactive the controller, all the links to actuator are valid again for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit) { (*actit)->IncLink(); } for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit) { (*sensit)->IncLink(); // remember that this controller just activated that sensor (*sensit)->AddNewController(this); } SetActive(true); } } else if (IsActive()) { for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit) { (*actit)->DecLink(); } for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit) { (*sensit)->DecLink(); } SetActive(false); } }