/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file SCA_IScene.h * \ingroup gamelogic */ #ifndef __SCA_ISCENE_H__ #define __SCA_ISCENE_H__ #include #include "STR_String.h" #include "RAS_2DFilterManager.h" #ifdef WITH_CXX_GUARDEDALLOC #include "MEM_guardedalloc.h" #endif #define DEBUG_MAX_DISPLAY 100 struct SCA_DebugProp { class CValue* m_obj; STR_String m_name; SCA_DebugProp(); ~SCA_DebugProp(); }; class SCA_IScene { std::vector m_debugList; public: SCA_IScene(); virtual ~SCA_IScene(); virtual class SCA_IObject* AddReplicaObject(class CValue* gameobj, class CValue* locationobj, int lifespan=0)=0; virtual void RemoveObject(class CValue* gameobj)=0; virtual void DelayedRemoveObject(class CValue* gameobj)=0; //virtual void DelayedReleaseObject(class CValue* gameobj)=0; virtual void ReplaceMesh(class CValue* gameobj, void* meshobj, bool use_gfx, bool use_phys)=0; std::vector& GetDebugProperties(); bool PropertyInDebugList(class CValue *gameobj, const STR_String &name); bool ObjectInDebugList(class CValue *gameobj); void RemoveAllDebugProperties(); void AddDebugProperty(class CValue* debugprop, const STR_String &name); void RemoveDebugProperty(class CValue *gameobj, const STR_String &name); void RemoveObjectDebugProperties(class CValue* gameobj); virtual void Update2DFilter(std::vector& propNames, void* gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text) {} #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("GE:SCA_IScene") #endif }; #endif /* __SCA_ISCENE_H__ */