/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file SCA_KeyboardManager.h * \ingroup gamelogic * \brief Manager for keyboard events * */ #ifndef __SCA_KEYBOARDMANAGER_H__ #define __SCA_KEYBOARDMANAGER_H__ #include "SCA_EventManager.h" #include using namespace std; #include "SCA_IInputDevice.h" class SCA_KeyboardManager : public SCA_EventManager { class SCA_IInputDevice* m_inputDevice; public: SCA_KeyboardManager(class SCA_LogicManager* logicmgr,class SCA_IInputDevice* inputdev); virtual ~SCA_KeyboardManager(); bool IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode); virtual void NextFrame(); SCA_IInputDevice* GetInputDevice(); #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("GE:SCA_KeyboardManager") #endif }; #endif /* __SCA_KEYBOARDMANAGER_H__ */