/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** * Sensor for keyboard input */ #ifndef __KX_KEYBOARDSENSOR #define __KX_KEYBOARDSENSOR #include "SCA_ISensor.h" #include "BoolValue.h" #include /** * The keyboard sensor listens to the keyboard, and passes on events * on selected keystrokes. It has an alternate mode in which it logs * keypresses to a property. Note that these modes are not mutually * exclusive. */ class SCA_KeyboardSensor : public SCA_ISensor { Py_Header; /** * the key this sensor is sensing for */ int m_hotkey; short int m_qual,m_qual2; short int m_val; /** * If this toggle is true, all incoming key events generate a * response. */ bool m_bAllKeys; /** * The name of the property to which logged text is appended. If * this property is not defined, no logging takes place. */ STR_String m_targetprop; /** * The property that indicates whether or not to log text when in * loggin mode. If the property equals 0, no loggin is done. For * all other values, logging is active. Logging can only become * active if there is a property to log to. Logging is independant * from hotkey settings. */ STR_String m_toggleprop; /** * Log the keystrokes from the current input buffer. */ void LogKeystrokes(void); /** * Adds this key-code to the target prop. */ void AddToTargetProp(int keyIndex); /** * Tests whether shift is pressed. */ bool IsShifted(void); public: SCA_KeyboardSensor(class SCA_KeyboardManager* keybdmgr, short int hotkey, short int qual, short int qual2, bool bAllKeys, const STR_String& targetProp, const STR_String& toggleProp, SCA_IObject* gameobj); virtual ~SCA_KeyboardSensor(); virtual CValue* GetReplica(); virtual void Init(); short int GetHotkey(); virtual bool Evaluate(); virtual bool IsPositiveTrigger(); bool TriggerOnAllKeys(); /* --------------------------------------------------------------------- */ /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ // KeyEvents: KX_PYMETHOD_DOC_NOARGS(SCA_KeyboardSensor,getEventList); // KeyStatus: KX_PYMETHOD_DOC_O(SCA_KeyboardSensor,getKeyStatus); static PyObject* pyattr_get_events(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef); }; /** * Transform keycodes to something printable. */ char ToCharacter(int keyIndex, bool shifted); /** * Determine whether this character can be printed. We cannot use * the library functions here, because we need to test our own * keycodes. */ bool IsPrintable(int keyIndex); /** * Tests whether this is a delete key. */ bool IsDelete(int keyIndex); #endif //__KX_KEYBOARDSENSOR