/* * Assign, change, copy properties * * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file gameengine/GameLogic/SCA_PropertyActuator.cpp * \ingroup gamelogic */ #include #include "SCA_PropertyActuator.h" #include "InputParser.h" #include "Operator2Expr.h" #include "ConstExpr.h" /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ SCA_PropertyActuator::SCA_PropertyActuator(SCA_IObject* gameobj,SCA_IObject* sourceObj,const STR_String& propname,const STR_String& expr,int acttype) : SCA_IActuator(gameobj, KX_ACT_PROPERTY), m_type(acttype), m_propname(propname), m_exprtxt(expr), m_sourceObj(sourceObj) { // protect ourselves against someone else deleting the source object // don't protect against ourselves: it would create a dead lock if (m_sourceObj) m_sourceObj->RegisterActuator(this); } SCA_PropertyActuator::~SCA_PropertyActuator() { if (m_sourceObj) m_sourceObj->UnregisterActuator(this); } bool SCA_PropertyActuator::Update() { bool result = false; bool bNegativeEvent = IsNegativeEvent(); RemoveAllEvents(); if (bNegativeEvent) return false; // do nothing on negative events CValue* propowner = GetParent(); CParser parser; parser.SetContext( propowner->AddRef()); CExpression* userexpr= NULL; if (m_type==KX_ACT_PROP_TOGGLE) { /* dont use */ CValue* newval; CValue* oldprop = propowner->GetProperty(m_propname); if (oldprop) { newval = new CBoolValue((oldprop->GetNumber()==0.0) ? true:false); oldprop->SetValue(newval); } else { /* as not been assigned, evaluate as false, so assign true */ newval = new CBoolValue(true); propowner->SetProperty(m_propname,newval); } newval->Release(); } else if ((userexpr = parser.ProcessText(m_exprtxt))) { switch (m_type) { case KX_ACT_PROP_ASSIGN: { CValue* newval = userexpr->Calculate(); CValue* oldprop = propowner->GetProperty(m_propname); if (oldprop) { oldprop->SetValue(newval); } else { propowner->SetProperty(m_propname,newval); } newval->Release(); break; } case KX_ACT_PROP_ADD: { CValue* oldprop = propowner->GetProperty(m_propname); if (oldprop) { // int waarde = (int)oldprop->GetNumber(); /*unused*/ CExpression* expr = new COperator2Expr(VALUE_ADD_OPERATOR,new CConstExpr(oldprop->AddRef()), userexpr->AddRef()); CValue* newprop = expr->Calculate(); oldprop->SetValue(newprop); newprop->Release(); expr->Release(); } break; } case KX_ACT_PROP_COPY: { if (m_sourceObj) { CValue* copyprop = m_sourceObj->GetProperty(m_exprtxt); if (copyprop) { CValue *val = copyprop->GetReplica(); GetParent()->SetProperty( m_propname, val); val->Release(); } } break; } /* case KX_ACT_PROP_TOGGLE: */ /* accounted for above, no need for userexpr */ default: { } } userexpr->Release(); } return result; } bool SCA_PropertyActuator:: isValid( SCA_PropertyActuator::KX_ACT_PROP_MODE mode ){ bool res = false; res = ((mode > KX_ACT_PROP_NODEF) && (mode < KX_ACT_PROP_MAX)); return res; } CValue* SCA_PropertyActuator:: GetReplica() { SCA_PropertyActuator* replica = new SCA_PropertyActuator(*this); replica->ProcessReplica(); return replica; }; void SCA_PropertyActuator::ProcessReplica() { // no need to check for self reference like in the constructor: // the replica will always have a different parent if (m_sourceObj) m_sourceObj->RegisterActuator(this); SCA_IActuator::ProcessReplica(); } bool SCA_PropertyActuator::UnlinkObject(SCA_IObject* clientobj) { if (clientobj == m_sourceObj) { // this object is being deleted, we cannot continue to track it. m_sourceObj = NULL; return true; } return false; } void SCA_PropertyActuator::Relink(CTR_Map *obj_map) { void **h_obj = (*obj_map)[m_sourceObj]; if (h_obj) { if (m_sourceObj) m_sourceObj->UnregisterActuator(this); m_sourceObj = (SCA_IObject*)(*h_obj); m_sourceObj->RegisterActuator(this); } } #ifdef WITH_PYTHON /* ------------------------------------------------------------------------- */ /* Python functions */ /* ------------------------------------------------------------------------- */ /* Integration hooks ------------------------------------------------------- */ PyTypeObject SCA_PropertyActuator::Type = { PyVarObject_HEAD_INIT(NULL, 0) "SCA_PropertyActuator", sizeof(PyObjectPlus_Proxy), 0, py_base_dealloc, 0, 0, 0, 0, py_base_repr, 0,0,0,0,0,0,0,0,0, Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, 0,0,0,0,0,0,0, Methods, 0, 0, &SCA_IActuator::Type, 0,0,0,0,0,0, py_base_new }; PyMethodDef SCA_PropertyActuator::Methods[] = { {NULL,NULL} //Sentinel }; PyAttributeDef SCA_PropertyActuator::Attributes[] = { KX_PYATTRIBUTE_STRING_RW_CHECK("propName",0,100,false,SCA_PropertyActuator,m_propname,CheckProperty), KX_PYATTRIBUTE_STRING_RW("value",0,100,false,SCA_PropertyActuator,m_exprtxt), KX_PYATTRIBUTE_INT_RW("mode", KX_ACT_PROP_NODEF+1, KX_ACT_PROP_MAX-1, false, SCA_PropertyActuator, m_type), /* ATTR_TODO add constents to game logic dict */ { NULL } //Sentinel }; #endif /* eof */