/** * Execute Python scripts * * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "SCA_PythonController.h" #include "SCA_LogicManager.h" #include "SCA_ISensor.h" #include "SCA_IActuator.h" #include "PyObjectPlus.h" #include "compile.h" #include "eval.h" #include #ifdef HAVE_CONFIG_H #include #endif // initialize static member variables SCA_PythonController* SCA_PythonController::m_sCurrentController = NULL; SCA_PythonController::SCA_PythonController(SCA_IObject* gameobj, PyTypeObject* T) : SCA_IController(gameobj, T), m_bytecode(NULL), m_bModified(true), m_pythondictionary(NULL) { } /* //debugging CValue* SCA_PythonController::AddRef() { //printf("AddRef refcount = %i\n",GetRefCount()); return CValue::AddRef(); } int SCA_PythonController::Release() { //printf("Release refcount = %i\n",GetRefCount()); return CValue::Release(); } */ SCA_PythonController::~SCA_PythonController() { if (m_bytecode) { // //printf("released python byte script\n"); Py_DECREF(m_bytecode); } if (m_pythondictionary) { // break any circular references in the dictionary PyDict_Clear(m_pythondictionary); Py_DECREF(m_pythondictionary); } } CValue* SCA_PythonController::GetReplica() { SCA_PythonController* replica = new SCA_PythonController(*this); // Copy the compiled bytecode if possible. Py_XINCREF(replica->m_bytecode); replica->m_bModified = replica->m_bytecode == NULL; // The replica->m_pythondictionary is stolen - replace with a copy. if (m_pythondictionary) replica->m_pythondictionary = PyDict_Copy(m_pythondictionary); /* // The other option is to incref the replica->m_pythondictionary - // the replica objects can then share data. if (m_pythondictionary) Py_INCREF(replica->m_pythondictionary); */ // this will copy properties and so on... CValue::AddDataToReplica(replica); return replica; } void SCA_PythonController::SetScriptText(const STR_String& text) { m_scriptText = text; m_bModified = true; } void SCA_PythonController::SetScriptName(const STR_String& name) { m_scriptName = name; } void SCA_PythonController::SetDictionary(PyObject* pythondictionary) { if (m_pythondictionary) { PyDict_Clear(m_pythondictionary); Py_DECREF(m_pythondictionary); } m_pythondictionary = PyDict_Copy(pythondictionary); /* new reference */ } int SCA_PythonController::IsTriggered(class SCA_ISensor* sensor) { if (std::find(m_triggeredSensors.begin(), m_triggeredSensors.end(), sensor) != m_triggeredSensors.end()) return 1; return 0; } #if 0 static const char* sPyGetCurrentController__doc__; #endif PyObject* SCA_PythonController::sPyGetCurrentController(PyObject* self) { m_sCurrentController->AddRef(); return m_sCurrentController; } #if 0 static const char* sPyAddActiveActuator__doc__; #endif PyObject* SCA_PythonController::sPyAddActiveActuator( PyObject* self, PyObject* args) { PyObject* ob1; int activate; if (!PyArg_ParseTuple(args, "Oi", &ob1,&activate)) return NULL; // for safety, todo: only allow for registered actuators (pointertable) // we don't want to crash gameengine/blender by python scripts std::vector lacts = m_sCurrentController->GetLinkedActuators(); std::vector::iterator it; bool found = false; CValue* act = (CValue*)ob1; for(it = lacts.begin(); it!= lacts.end(); it++) { if( static_cast(act) == (*it) ) { found=true; break; } } if(found){ CValue* boolval = new CBoolValue(activate!=0); m_sCurrentLogicManager->AddActiveActuator((SCA_IActuator*)act,boolval); boolval->Release(); } Py_RETURN_NONE; } const char* SCA_PythonController::sPyGetCurrentController__doc__ = "getCurrentController()"; const char* SCA_PythonController::sPyAddActiveActuator__doc__= "addActiveActuator(actuator,bool)"; const char SCA_PythonController::GetActuators_doc[] = "getActuator"; PyTypeObject SCA_PythonController::Type = { PyObject_HEAD_INIT(&PyType_Type) 0, "SCA_PythonController", sizeof(SCA_PythonController), 0, PyDestructor, 0, __getattr, __setattr, 0, //&MyPyCompare, __repr, 0, //&cvalue_as_number, 0, 0, 0, 0 }; PyParentObject SCA_PythonController::Parents[] = { &SCA_PythonController::Type, &SCA_IController::Type, &CValue::Type, NULL }; PyMethodDef SCA_PythonController::Methods[] = { {"getActuators", (PyCFunction) SCA_PythonController::sPyGetActuators, METH_NOARGS, (PY_METHODCHAR)SCA_PythonController::GetActuators_doc}, {"getActuator", (PyCFunction) SCA_PythonController::sPyGetActuator, METH_O, (PY_METHODCHAR)SCA_PythonController::GetActuator_doc}, {"getSensors", (PyCFunction) SCA_PythonController::sPyGetSensors, METH_NOARGS, (PY_METHODCHAR)SCA_PythonController::GetSensors_doc}, {"getSensor", (PyCFunction) SCA_PythonController::sPyGetSensor, METH_O, (PY_METHODCHAR)SCA_PythonController::GetSensor_doc}, //Deprecated functions ------> {"setScript", (PyCFunction) SCA_PythonController::sPySetScript, METH_O}, {"getScript", (PyCFunction) SCA_PythonController::sPyGetScript, METH_NOARGS}, {"getState", (PyCFunction) SCA_PythonController::sPyGetState, METH_NOARGS}, //<----- Deprecated {NULL,NULL} //Sentinel }; void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr) { m_sCurrentController = this; m_sCurrentLogicManager = logicmgr; if (m_bModified) { // if a script already exists, decref it before replace the pointer to a new script if (m_bytecode) { Py_DECREF(m_bytecode); m_bytecode=NULL; } // recompile the scripttext into bytecode m_bytecode = Py_CompileString(m_scriptText.Ptr(), m_scriptName.Ptr(), Py_file_input); if (!m_bytecode) { // didn't compile, so instead of compile, complain // something is wrong, tell the user what went wrong printf("Python compile error from controller \"%s\": \n", GetName().Ptr()); //PyRun_SimpleString(m_scriptText.Ptr()); PyErr_Print(); /* Added in 2.48a, the last_traceback can reference Objects for example, increasing * their user count. Not to mention holding references to wrapped data. * This is especially bad when the PyObject for the wrapped data is free'd, after blender * has alredy dealocated the pointer */ PySys_SetObject( "last_traceback", Py_None); PyErr_Clear(); /* just to be sure */ return; } m_bModified=false; } /* * This part here with excdict is a temporary patch * to avoid python/gameengine crashes when python * inadvertently holds references to game objects * in global variables. * * The idea is always make a fresh dictionary, and * destroy it right after it is used to make sure * python won't hold any gameobject references. * * Note that the PyDict_Clear _is_ necessary before * the Py_DECREF() because it is possible for the * variables inside the dictionary to hold references * to the dictionary (ie. generate a cycle), so we * break it by hand, then DECREF (which in this case * should always ensure excdict is cleared). */ PyObject *excdict= PyDict_Copy(m_pythondictionary); PyObject* resultobj = PyEval_EvalCode((PyCodeObject*)m_bytecode, excdict, excdict); if (resultobj) { Py_DECREF(resultobj); } else { // something is wrong, tell the user what went wrong printf("Python script error from controller \"%s\": \n", GetName().Ptr()); PyErr_Print(); /* Added in 2.48a, the last_traceback can reference Objects for example, increasing * their user count. Not to mention holding references to wrapped data. * This is especially bad when the PyObject for the wrapped data is free'd, after blender * has alredy dealocated the pointer */ PySys_SetObject( "last_traceback", Py_None); PyErr_Clear(); /* just to be sure */ //PyRun_SimpleString(m_scriptText.Ptr()); } // clear after PyErrPrint - seems it can be using // something in this dictionary and crash? PyDict_Clear(excdict); Py_DECREF(excdict); m_triggeredSensors.erase(m_triggeredSensors.begin(), m_triggeredSensors.end()); m_sCurrentController = NULL; } PyObject* SCA_PythonController::_getattr(const char *attr) { if (!strcmp(attr,"state")) { return PyInt_FromLong(m_statemask); } if (!strcmp(attr,"script")) { return PyString_FromString(m_scriptText); } _getattr_up(SCA_IController); } int SCA_PythonController::_setattr(const char *attr, PyObject *value) { if (!strcmp(attr,"state")) { PyErr_SetString(PyExc_AttributeError, "state is read only"); return 1; } if (!strcmp(attr,"script")) { char *scriptArg = PyString_AsString(value); if (scriptArg==NULL) { PyErr_SetString(PyExc_TypeError, "expected a string (script name)"); return -1; } /* set scripttext sets m_bModified to true, so next time the script is needed, a reparse into byte code is done */ this->SetScriptText(scriptArg); return 1; } return SCA_IController::_setattr(attr, value); } PyObject* SCA_PythonController::PyGetActuators(PyObject* self) { PyObject* resultlist = PyList_New(m_linkedactuators.size()); for (unsigned int index=0;indexAddRef()); } return resultlist; } const char SCA_PythonController::GetSensor_doc[] = "GetSensor (char sensorname) return linked sensor that is named [sensorname]\n"; PyObject* SCA_PythonController::PyGetSensor(PyObject* self, PyObject* value) { char *scriptArg = PyString_AsString(value); if (scriptArg==NULL) { PyErr_SetString(PyExc_TypeError, "expected a string (sensor name)"); return NULL; } for (unsigned int index=0;indexGetName(); if (realname == scriptArg) { return sensor->AddRef(); } } char emsg[96]; PyOS_snprintf( emsg, sizeof( emsg ), "Unable to find requested sensor \"%s\"", scriptArg ); PyErr_SetString(PyExc_AttributeError, emsg); return NULL; } const char SCA_PythonController::GetActuator_doc[] = "GetActuator (char sensorname) return linked actuator that is named [actuatorname]\n"; PyObject* SCA_PythonController::PyGetActuator(PyObject* self, PyObject* value) { char *scriptArg = PyString_AsString(value); if (scriptArg==NULL) { PyErr_SetString(PyExc_TypeError, "expected a string (actuator name)"); return NULL; } for (unsigned int index=0;indexGetName(); if (realname == scriptArg) { return actua->AddRef(); } } char emsg[96]; PyOS_snprintf( emsg, sizeof( emsg ), "Unable to find requested actuator \"%s\"", scriptArg ); PyErr_SetString(PyExc_AttributeError, emsg); return NULL; } const char SCA_PythonController::GetSensors_doc[] = "getSensors returns a list of all attached sensors"; PyObject* SCA_PythonController::PyGetSensors(PyObject* self) { PyObject* resultlist = PyList_New(m_linkedsensors.size()); for (unsigned int index=0;indexAddRef()); } return resultlist; } /* 1. getScript */ PyObject* SCA_PythonController::PyGetScript(PyObject* self) { ShowDeprecationWarning("getScript()", "the script property"); return PyString_FromString(m_scriptText); } /* 2. setScript */ PyObject* SCA_PythonController::PySetScript(PyObject* self, PyObject* value) { char *scriptArg = PyString_AsString(value); ShowDeprecationWarning("setScript()", "the script property"); if (scriptArg==NULL) { PyErr_SetString(PyExc_TypeError, "expected a string (script name)"); return NULL; } /* set scripttext sets m_bModified to true, so next time the script is needed, a reparse into byte code is done */ this->SetScriptText(scriptArg); Py_RETURN_NONE; } /* 1. getScript */ PyObject* SCA_PythonController::PyGetState(PyObject* self) { ShowDeprecationWarning("getState()", "the state property"); return PyInt_FromLong(m_statemask); } /* eof */