/** * Draw a random number, and put it in a property * * * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __KX_RANDOMACTUATOR #define __KX_RANDOMACTUATOR #include "SCA_IActuator.h" #include "SCA_RandomNumberGenerator.h" class SCA_RandomActuator : public SCA_IActuator { Py_Header; /** Property to assign to */ STR_String m_propname; /** First parameter. The meaning of the parameters depends on the * distribution */ float m_parameter1; /** Second parameter. The meaning of the parameters depends on the * distribution */ float m_parameter2; /** The base generator */ SCA_RandomNumberGenerator *m_base; /** just a generic, persistent counter */ int m_counter; /** cache for the previous draw */ long m_previous; /** apply constraints for the chosen distribution to the parameters */ void enforceConstraints(void); public: enum KX_RANDOMACT_MODE { KX_RANDOMACT_NODEF, KX_RANDOMACT_BOOL_CONST, KX_RANDOMACT_BOOL_UNIFORM, KX_RANDOMACT_BOOL_BERNOUILLI, KX_RANDOMACT_INT_CONST, KX_RANDOMACT_INT_UNIFORM, KX_RANDOMACT_INT_POISSON, KX_RANDOMACT_FLOAT_CONST, KX_RANDOMACT_FLOAT_UNIFORM, KX_RANDOMACT_FLOAT_NORMAL, KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL, KX_RANDOMACT_MAX }; /** distribution type */ KX_RANDOMACT_MODE m_distribution; SCA_RandomActuator(class SCA_IObject* gameobj, long seed, KX_RANDOMACT_MODE mode, float para1, float para2, const STR_String &propName); virtual ~SCA_RandomActuator(); virtual bool Update(); virtual CValue* GetReplica(); virtual void ProcessReplica(); /* --------------------------------------------------------------------- */ /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ static PyObject* pyattr_get_seed(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_seed(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setBoolConst); KX_PYMETHOD_DOC_NOARGS(SCA_RandomActuator, setBoolUniform); KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setBoolBernouilli); KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setIntConst); KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setIntUniform); KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setIntPoisson); KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatConst); KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatUniform); KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatNormal); KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatNegativeExponential); }; /* end of class KX_EditObjectActuator : public SCA_PropertyActuator */ #endif