/** * Generate random numbers that can be used by other components. Each * generator needs its own generator, so that the seed can be set * on a per-generator basis. * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef __KX_RANDOMNUMBERGENERATOR #define __KX_RANDOMNUMBERGENERATOR class SCA_RandomNumberGenerator { /** base seed */ long m_seed; /* A bit silly.. The N parameter is a define in the .cpp file */ /** the array for the state vector */ /* unsigned long mt[N]; */ unsigned long mt[624]; /** mti==N+1 means mt[KX_MT_VectorLenght] is not initialized */ int mti; /* initialised in the cpp file */ /** Calculate a start vector */ void SetStartVector(void); public: SCA_RandomNumberGenerator(long seed); ~SCA_RandomNumberGenerator(); unsigned long Draw(); float DrawFloat(); long GetSeed(); void SetSeed(long newseed); }; #endif /* __KX_RANDOMNUMBERGENERATOR */