#!/usr/bin/python Import ('env') sources = env.Glob('*.cpp') + env.Glob('Joystick/*.cpp') incs = '. #/source/kernel/gen_system #/intern/string' incs += ' #/source/gameengine/Expressions #/intern/moto/include' incs += ' #/source/gameengine/Rasterizer #/source/gameengine/SceneGraph' defs = [] if env['WITH_BF_SDL']: incs += ' ' + env['BF_SDL_INC'] else: defs.append('DISABLE_SDL') if env['WITH_BF_PYTHON']: incs += ' ' + env['BF_PYTHON_INC'] else: defs.append('DISABLE_PYTHON') if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'): if env['BF_DEBUG']: defs.append('_DEBUG') env.BlenderLib ( 'bf_logic', sources, Split(incs), defs, libtype=['core','player'], priority=[330,65], cxx_compileflags=env['BGE_CXXFLAGS'])