Import ('user_options_dict') Import ('library_env') sca_gamelogic_env = library_env.Copy () source_files = ['SCA_ANDController.cpp', 'SCA_AlwaysEventManager.cpp', 'SCA_AlwaysSensor.cpp', 'SCA_EventManager.cpp', 'SCA_ExpressionController.cpp', 'SCA_IActuator.cpp', 'SCA_IController.cpp', 'SCA_IInputDevice.cpp', 'SCA_ILogicBrick.cpp', 'SCA_IObject.cpp', 'SCA_IScene.cpp', 'SCA_ISensor.cpp', 'SCA_KeyboardManager.cpp', 'SCA_KeyboardSensor.cpp', 'SCA_LogicManager.cpp', 'SCA_MouseManager.cpp', 'SCA_MouseSensor.cpp', 'SCA_ORController.cpp', 'SCA_PropertyActuator.cpp', 'SCA_PropertyEventManager.cpp', 'SCA_PropertySensor.cpp', 'SCA_PythonController.cpp', 'SCA_RandomActuator.cpp', 'SCA_RandomEventManager.cpp', 'SCA_RandomNumberGenerator.cpp', 'SCA_RandomSensor.cpp', 'SCA_TimeEventManager.cpp'] sca_gamelogic_env.Append (CPPPATH=['.', '#/source/kernel/gen_system', '#/intern/string', '#/source/gameengine/Expressions', '#/intern/moto/include']) sca_gamelogic_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE']) sca_gamelogic_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/SCA_GameLogic', source=source_files)