/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include #include "GPC_KeyboardDevice.h" /** * NextFrame toggles currentTable with previousTable, * and copies relevant event information from previous to current table * (pressed keys need to be remembered). */ void GPC_KeyboardDevice::NextFrame() { SCA_IInputDevice::NextFrame(); // Now convert justpressed key events into regular (active) keyevents int previousTable = 1-m_currentTable; for (int keyevent= KX_BEGINKEY; keyevent< KX_ENDKEY;keyevent++) { SCA_InputEvent& oldevent = m_eventStatusTables[previousTable][keyevent]; if (oldevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED || oldevent.m_status == SCA_InputEvent::KX_ACTIVE ) { m_eventStatusTables[m_currentTable][keyevent] = oldevent; m_eventStatusTables[m_currentTable][keyevent].m_status = SCA_InputEvent::KX_ACTIVE; //m_eventStatusTables[m_currentTable][keyevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED ; } } } /** * ConvertBPEvent translates Windows keyboard events into ketsji kbd events. * Extra event information is stored, like ramp-mode (just released/pressed) */ bool GPC_KeyboardDevice::ConvertEvent(int incode, int val) { bool result = false; // convert event KX_EnumInputs kxevent = this->ToNative(incode); // only process it, if it's a key if (kxevent >= KX_BEGINKEY && kxevent < KX_ENDKEY) { int previousTable = 1-m_currentTable; if (val > 0) { if (kxevent == SCA_IInputDevice::KX_ESCKEY && val != 0) result = true; // todo: convert val ?? m_eventStatusTables[m_currentTable][kxevent].m_eventval = val ; //??? switch (m_eventStatusTables[previousTable][kxevent].m_status) { case SCA_InputEvent::KX_JUSTACTIVATED: case SCA_InputEvent::KX_ACTIVE: { m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE; break; } case SCA_InputEvent::KX_NO_INPUTSTATUS: default: { m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED; } } } else { switch (m_eventStatusTables[previousTable][kxevent].m_status) { case SCA_InputEvent::KX_JUSTACTIVATED: case SCA_InputEvent::KX_ACTIVE: { m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTRELEASED; break; } default: { m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_NO_INPUTSTATUS; } } } } else { exit(1); } return result; }