/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef __GPC_RAWIMAGE_H__ #define __GPC_RAWIMAGE_H__ /** * This memory resource reads images from the application resources. * Images are expected to be stored as raw RGBA bytes. * You can generate these images by exporting images with an alpha * channel from Photoshop in RAW format with interleaved channels. */ class GPC_RawImage { public: GPC_RawImage(); typedef enum { alignTopLeft, alignBottomRight } TImageAlignment; /** * Loads the image form the resource into memory. * Converts size of the image and places it with given alignment. * @param hInstApp The application's instance (location of the resources). * @param lpName Name of the resource. * @param lpType Type of the resource. * @param srcWidth The width of the resource image. * @param srcHeight The height of the resource image. * @param width The width of the image created. * @param height The height of the image created. * @param alignment How the resource image is located in the image created. * @param offsetX Amount of horzontal offset applied to the resource image. * @param offsetY Amount of vertical offset applied to the resource image. */ virtual bool Load(char *srcName, int destWidth, int destHeight, TImageAlignment alignment = alignTopLeft, int offsetX = 0, int offsetY = 0); /** * Returns the width of the image. * @return The width of the image. */ virtual int Width() const { return m_width; } /** * Returns the height of the image. * @return The height of the image. */ virtual int Height() const { return m_height; } /** * Returns a pointer to the data loaded from the resource. * @return A pointer to the data loaded from the resource. */ virtual unsigned char *Data() const { return m_data; } /** * Returns the size of the data loaded from the resource. * @return The size of the loaded from the resource. */ virtual int DataSize() const { return m_dataSize; } protected: /** * Disposes the data stored at the m_data member. */ // virtual void disposeData(void); protected: unsigned char *m_data; int m_dataSize; int m_width; int m_height; }; #endif // __GPC_RAWIMAGE_H__