/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file gameengine/GamePlayer/common/GPC_System.cpp * \ingroup player */ #include "GPC_System.h" #include "GPC_KeyboardDevice.h" #include "NG_NetworkDeviceInterface.h" GPC_System::GPC_System() // : m_ndi(0) { } /* void GPC_System::NextFrame() { // Have the imput devices proceed std::vector::iterator idev; for (idev = m_inputDevices.begin(); !(idev == m_inputDevices.end()); idev++) { (*idev)->NextFrame(); } // Have the network device proceed if (m_ndi) { m_ndi->NextFrame(); } } void GPC_System::StartMainLoop() { } void GPC_System::Sleep(int millisec) { // do nothing for now ;) } void GPC_System::AddKey(unsigned char key, bool down) { GPC_KeyboardDevice* keydev = (GPC_KeyboardDevice*) this->GetKeyboardDevice(); if (keydev) { //SCA_IInputDevice::KX_EnumInputs inp = keydev->ToNative(key); keydev->ConvertEvent(key, down); } } void GPC_System::SetNetworkDevice(NG_NetworkDeviceInterface* ndi) { m_ndi = ndi; } NG_NetworkDeviceInterface* GPC_System::GetNetworkDevice() const { return m_ndi; } */