#!/usr/bin/env python # # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Nathan Letwory. # # ***** END GPL LICENSE BLOCK ***** import sys Import ('env') source_files = [ 'GPC_Canvas.cpp', 'GPC_KeyboardDevice.cpp', 'GPC_MouseDevice.cpp', ] incs = [ '.', '#intern/string', '#intern/ghost', '#intern/guardedalloc', '#intern/moto/include', '#intern/container', '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer', '#source/gameengine/Converter', '#source/gameengine/BlenderRoutines', '#source/blender/imbuf', '#source/gameengine/Ketsji', '#source/blender/blenlib', '#source/blender/blenfont', '#source/blender/blenkernel', '#source/blender', '#source/blender/include', '#source/blender/makesdna', '#source/gameengine/Rasterizer', '#source/gameengine/GameLogic', '#source/gameengine/Expressions', '#source/gameengine/Network', '#source/gameengine/SceneGraph', '#source/gameengine/Physics/common', '#source/gameengine/Network/LoopBackNetwork', '#source/gameengine/GamePlayer/ghost', '#source/blender/misc', '#source/blender/blenloader', '#source/blender/gpu', env['BF_GLEW_INC'], '#/intern/glew-mx', ] defs = env['BF_GL_DEFINITIONS'] if env['WITH_BF_PYTHON']: incs.extend(Split(env['BF_PYTHON_INC'])) defs.append('WITH_PYTHON') incs.extend(Split(env['BF_PNG_INC'])) incs.extend(Split(env['BF_ZLIB_INC'])) env.BlenderLib (libname='ge_player_common', sources=source_files, includes=incs, defines = defs, libtype=['player'], priority=[5], cxx_compileflags=env['BGE_CXXFLAGS'])