#!/usr/bin/python import sys Import ('env') source_files = ['bmfont.cpp', 'GPC_Canvas.cpp', 'GPC_Engine.cpp', 'GPC_KeyboardDevice.cpp', 'GPC_MouseDevice.cpp', 'GPC_PolygonMaterial.cpp', 'GPC_RawImage.cpp', 'GPC_RawLoadDotBlendArray.cpp', 'GPC_RawLogoArrays.cpp', 'GPC_RenderTools.cpp', 'GPC_System.cpp'] incs = ['.', '#intern/string', '#intern/ghost', '#intern/guardedalloc', '#intern/bmfont', '#intern/moto/include', '#intern/SoundSystem', '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer', '#source/kernel/gen_system', '#source/kernel/gen_messaging', '#source/gameengine/Converter', '#source/blender/imbuf', '#source/gameengine/Ketsji', '#source/blender/blenlib', '#source/blender/blenkernel', '#source/blender', '#source/blender/include', '#source/blender/makesdna', '#source/gameengine/BlenderRoutines', '#source/gameengine/Rasterizer', '#source/gameengine/GameLogic', '#source/gameengine/Expressions', '#source/gameengine/Network', '#source/gameengine/SceneGraph', '#source/gameengine/Physics/common', '#source/gameengine/Physics/Sumo', '#source/gameengine/Physics/Sumo/Fuzzics/include', '#source/gameengine/Network/LoopBackNetwork', '#source/gameengine/GamePlayer/ghost', '#source/blender/misc', '#source/blender/blenloader'] #This is all plugin stuff! #if sys.platform=='win32': # source_files += ['windows/GPW_Canvas.cpp', # 'windows/GPW_Engine.cpp', # 'windows/GPW_KeyboardDevice.cpp', # 'windows/GPW_System.cpp'] # gp_common_env.Append ( CPPPATH = ['windows']) #elif sys.platform=='linux2' or sys.platform=='linux-i386': # source_files += ['unix/GPU_Canvas.cpp', # 'unix/GPU_Engine.cpp', # 'unix/GPU_KeyboardDevice.cpp', # 'unix/GPU_System.cpp'] # gp_common_env.Append ( CPPPATH = ['unix']) incs += Split(env['BF_PYTHON_INC']) incs += Split(env['BF_SOLID_INC']) incs += Split(env['BF_PNG_INC']) incs += Split(env['BF_ZLIB_INC']) cflags=[] if env['OURPLATFORM']=='win32-vc': cflags = ['/GR'] env.BlenderLib (libname='gp_common', sources=source_files, includes=incs, defines = [], libtype='player', priority=5, compileflags=cflags)