/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef __GPU_ENGINE_H #define __GPU_ENGINE_H #include #include #include #define Object DNA_Object // tricky stuff !!! but without it it doesn't compile... #include "GPC_Engine.h" class GPU_Engine : public GPC_Engine { public: XtIntervalId m_timerId; unsigned long m_timerTimeOutMsecs; public: GPU_Engine(char *customLoadingAnimation, int foregroundColor, int backgroundColor, int frameRate); virtual ~GPU_Engine(); bool Initialize(Display *display, Window window, int width, int height); void HandleNewWindow(Window window); private: void AddEventHandlers(); }; #endif // __GPU_ENGINE_H