/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #pragma warning (disable : 4786) #include #include "GPC_MouseDevice.h" #include "GPC_RenderTools.h" #include "GPC_RawImage.h" #include "GPW_Canvas.h" #include "GPW_Engine.h" #include "GPW_KeyboardDevice.h" #include "GPW_System.h" #include "SND_DeviceManager.h" #include "NG_NetworkScene.h" #include "NG_LoopBackNetworkDeviceInterface.h" GPW_Engine::GPW_Engine(char *customLoadingAnimationURL, int foregroundColor, int backgroundColor, int frameRate) : GPC_Engine(customLoadingAnimationURL, foregroundColor, backgroundColor, frameRate) { } GPW_Engine::~GPW_Engine() { } bool GPW_Engine::Initialize(HDC hdc, int width, int height) { SND_DeviceManager::Subscribe(); m_audiodevice = SND_DeviceManager::Instance(); m_keyboarddev = new GPW_KeyboardDevice(); m_mousedev = new GPC_MouseDevice(); // constructor only initializes data m_canvas = new GPW_Canvas(0, hdc, width, height); m_canvas->Init(); // create the actual visual and rendering context // put the Blender logo in the topleft corner if(m_BlenderLogo != 0) // adding a banner automatically enables them m_BlenderLogoId = m_canvas->AddBanner(m_BlenderLogo->Width(), m_BlenderLogo->Height(), m_BlenderLogo->Width(), m_BlenderLogo->Height(), m_BlenderLogo->Data(), GPC_Canvas::alignTopLeft); // put the Blender3D logo in the bottom right corner if(m_Blender3DLogo != 0) // adding a banner automatically enables them m_Blender3DLogoId = m_canvas->AddBanner(m_Blender3DLogo->Width(), m_Blender3DLogo->Height(), m_Blender3DLogo->Width(), m_Blender3DLogo->Height(), m_Blender3DLogo->Data(), GPC_Canvas::alignBottomRight); #if 0 // put the NaN logo in the bottom right corner if(m_NaNLogo != 0) // adding a banner automatically enables them m_NaNLogoId = m_canvas->AddBanner(m_NaNLogo->Width(), m_NaNLogo->Height(), m_NaNLogo->Width(), m_NaNLogo->Height(), m_NaNLogo->Data(), GPC_Canvas::alignBottomRight); #endif // enable the display of all banners m_canvas->SetBannerDisplayEnabled(true); // stuff that must be done after creation of a rendering context //m_canvas->InitPostRenderingContext(); m_rendertools = new GPC_RenderTools(); m_networkdev = new NG_LoopBackNetworkDeviceInterface(); assert(m_networkdev); // creation of system needs 'current rendering context', this is taken care // of by the GPW_Canvas m_system = new GPW_System(); // m_system->SetKeyboardDevice((GPW_KeyboardDevice *)m_keyboarddev); // m_system->SetMouseDevice(m_mousedev); // m_system->SetNetworkDevice(m_networkdev); m_initialized = true; return m_initialized; }