/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file GPG_KeyboardDevice.h * \ingroup player * \brief GHOST Blender Player keyboard device. */ #ifndef __GPG_KEYBOARDDEVICE_H__ #define __GPG_KEYBOARDDEVICE_H__ #ifdef WIN32 #pragma warning (disable:4786) #endif /* WIN32 */ #include "GHOST_Types.h" #include "GPC_KeyboardDevice.h" /** * GHOST implementation of GPC_KeyboardDevice. * The contructor fills the keyboard code translation map. * Base class GPC_KeyboardDevice does the rest. * \see SCA_IInputDevice */ class GPG_KeyboardDevice : public GPC_KeyboardDevice { public: GPG_KeyboardDevice(void); virtual ~GPG_KeyboardDevice(void); }; #endif /* __GPG_KEYBOARDDEVICE_H__ */