/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** * Blender Player system on GHOST. */ /** \file gameengine/GamePlayer/ghost/GPG_System.cpp * \ingroup player */ #include "GPG_System.h" #include #include "GHOST_ISystem.h" GPG_System::GPG_System(GHOST_ISystem* system) : m_system(system) { assert(m_system); } double GPG_System::GetTimeInSeconds() { GHOST_TInt64 millis = (GHOST_TInt64)m_system->getMilliSeconds(); double time = (double)millis; time /= 1000.0f; return time; }