/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __BL_ACTIONMANAGER #define __BL_ACTIONMANAGER #include "BL_Action.h" #define MAX_ACTION_LAYERS 4 class BL_ActionManager { private: BL_Action* m_layers[MAX_ACTION_LAYERS]; public: BL_ActionManager(); ~BL_ActionManager(); void PlayAction(class KX_GameObject* gameobj, const char* name, float start, float end, short layer=0, float blendin=0.f, short play_mode=0, short blend_mode=0, float playback_speed=1.f); float GetActionFrame(short layer); void SetActionFrame(short layer, float frame); void StopAction(short layer); bool IsActionDone(short layer); void Update(float); #ifdef WITH_CXX_GUARDEDALLOC public: void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_ActionManager"); } void operator delete( void *mem ) { MEM_freeN(mem); } #endif }; #endif //BL_ACTIONMANAGER