#ifndef __BL_MATERIAL_H__ #define __BL_MATERIAL_H__ #include "STR_String.h" #include "MT_Point2.h" #ifdef WITH_CXX_GUARDEDALLOC #include "MEM_guardedalloc.h" #endif // -- struct MTex; struct Material; struct Image; struct MTFace; struct MTex; struct Material; struct EnvMap; // -- /** max units this will default to users available units to build with more available, just increment this value although the more you add the slower the search time will be. we will go for eight, which should be enough */ #define MAXTEX 8 //match in RAS_TexVert & RAS_OpenGLRasterizer // different mapping modes class BL_Mapping { public: int mapping; float scale[3]; float offsets[3]; int projplane[3]; STR_String objconame; STR_String uvCoName; }; // base material struct class BL_Material { private: int num_users; bool share; public: // ----------------------------------- BL_Material(); void Initialize(); int IdMode; unsigned int ras_mode; bool glslmat; STR_String texname[MAXTEX]; unsigned int flag[MAXTEX]; int tile,tilexrep[MAXTEX],tileyrep[MAXTEX]; STR_String matname; STR_String mtexname[MAXTEX]; int materialindex; float matcolor[4]; float speccolor[3]; short transp, pad; float hard, spec_f; float alpha, emit, color_blend[MAXTEX], ref; float amb; int blend_mode[MAXTEX]; int mode; int num_enabled; BL_Mapping mapping[MAXTEX]; STR_String imageId[MAXTEX]; Material* material; MTFace* tface; Image* img[MAXTEX]; EnvMap* cubemap[MAXTEX]; unsigned int rgb[4]; MT_Point2 uv[4]; MT_Point2 uv2[4]; STR_String uvName; STR_String uv2Name; void SetConversionRGB(unsigned int *rgb); void GetConversionRGB(unsigned int *rgb); void SetConversionUV(const STR_String& name, MT_Point2 *uv); void GetConversionUV(MT_Point2 *uv); void SetConversionUV2(const STR_String& name, MT_Point2 *uv); void GetConversionUV2(MT_Point2 *uv); void SetSharedMaterial(bool v); bool IsShared(); void SetUsers(int num); #ifdef WITH_CXX_GUARDEDALLOC public: void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_Material"); } void operator delete( void *mem ) { MEM_freeN(mem); } #endif }; // BL_Material::IdMode enum BL_IdMode { DEFAULT_BLENDER=-1, TEXFACE, ONETEX, TWOTEX, GREATERTHAN2 }; // BL_Material::blend_mode[index] enum BL_BlendMode { BLEND_MIX=1, BLEND_ADD, BLEND_SUB, BLEND_MUL, BLEND_SCR }; // ------------------------------------- // BL_Material::flag[index] enum BL_flag { MIPMAP=1, // set to use mipmaps CALCALPHA=2, // additive USEALPHA=4, // use actual alpha channel TEXALPHA=8, // use alpha combiner functions TEXNEG=16, // negate blending HASIPO=32, USENEGALPHA=64 }; // BL_Material::ras_mode enum BL_ras_mode { POLY_VIS=1, COLLIDER=2, ZSORT=4, ALPHA=8, // TRIANGLE=16, USE_LIGHT=32, WIRE=64 }; // ------------------------------------- // BL_Material::mapping[index]::mapping enum BL_MappingFlag { USEENV =1, // -- USEREFL =2, USEOBJ =4, USENORM =8, USEORCO =16, USEUV =32, USETANG =64, DISABLE =128, USECUSTOMUV=256 }; // BL_Material::BL_Mapping::projplane enum BL_MappingProj { PROJN=0, PROJX, PROJY, PROJZ }; // ------------------------------------ //extern void initBL_Material(BL_Material* mat); extern MTex* getImageFromMaterial(Material *mat, int index); extern int getNumTexChannels( Material *mat ); // ------------------------------------ #endif