# $Id$ # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Jacques Beaurain. # # ***** END GPL LICENSE BLOCK ***** SET(INC . ../../../source/kernel/gen_system ../../../intern/string ../../../intern/guardedalloc ../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer ../../../source/gameengine/Converter ../../../source/blender/imbuf ../../../intern/moto/include ../../../source/gameengine/Ketsji ../../../source/blender/blenlib ../../../source/blender/blenkernel ../../../source/blender/python ../../../source/blender/python/generic ../../../source/blender ../../../source/blender/makesdna ../../../source/gameengine/Rasterizer ../../../source/gameengine/GameLogic ../../../source/gameengine/Expressions ../../../source/gameengine/Ketsji/KXNetwork ../../../source/gameengine/Network ../../../source/gameengine/SceneGraph ../../../source/gameengine/Physics/common ../../../source/gameengine/Network/LoopBackNetwork ../../../intern/audaspace/intern ../../../source/blender/blenloader ../../../source/blender/gpu ../../../extern/glew/include ) SET(SRC BL_BlenderShader.cpp BL_Material.cpp BL_Shader.cpp BL_Texture.cpp KX_ArmatureSensor.cpp KX_BlenderMaterial.cpp KX_BulletPhysicsController.cpp KX_Camera.cpp KX_CameraActuator.cpp KX_CameraIpoSGController.cpp KX_ConstraintActuator.cpp KX_ConstraintWrapper.cpp KX_ConvertPhysicsObjects.cpp KX_Dome.cpp KX_EmptyObject.cpp KX_GameActuator.cpp KX_GameObject.cpp KX_IPO_SGController.cpp KX_IPhysicsController.cpp KX_IpoActuator.cpp KX_KetsjiEngine.cpp KX_Light.cpp KX_LightIpoSGController.cpp KX_MaterialIpoController.cpp KX_MeshProxy.cpp KX_MotionState.cpp KX_MouseFocusSensor.cpp KX_NearSensor.cpp KX_ObColorIpoSGController.cpp KX_ObjectActuator.cpp KX_OrientationInterpolator.cpp KX_ParentActuator.cpp KX_PhysicsObjectWrapper.cpp KX_PolyProxy.cpp KX_PolygonMaterial.cpp KX_PositionInterpolator.cpp KX_PyConstraintBinding.cpp KX_PyMath.cpp KX_PythonInit.cpp KX_PythonInitTypes.cpp KX_PythonSeq.cpp KX_RadarSensor.cpp KX_RayCast.cpp KX_RayEventManager.cpp KX_RaySensor.cpp KX_SCA_AddObjectActuator.cpp KX_SCA_DynamicActuator.cpp KX_SCA_EndObjectActuator.cpp KX_SCA_ReplaceMeshActuator.cpp KX_SG_BoneParentNodeRelationship.cpp KX_SG_NodeRelationships.cpp KX_ScalarInterpolator.cpp KX_ScalingInterpolator.cpp KX_Scene.cpp KX_SceneActuator.cpp KX_SoundActuator.cpp KX_StateActuator.cpp KX_TimeCategoryLogger.cpp KX_TimeLogger.cpp KX_TouchEventManager.cpp KX_TouchSensor.cpp KX_TrackToActuator.cpp KX_VehicleWrapper.cpp KX_VertexProxy.cpp KX_VisibilityActuator.cpp KX_WorldInfo.cpp KX_WorldIpoController.cpp ) ADD_DEFINITIONS(-DGLEW_STATIC) IF(WITH_SDL) SET(INC ${INC} ${SDL_INCLUDE_DIR}) ELSE(WITH_SDL) ADD_DEFINITIONS(-DDISABLE_SDL) ENDIF(WITH_SDL) IF(WITH_PYTHON) LIST(APPEND INC ${PYTHON_INC}) ADD_DEFINITIONS(-DWITH_PYTHON) ENDIF(WITH_PYTHON) IF(WITH_FFMPEG) ADD_DEFINITIONS(-DWITH_FFMPEG) ENDIF(WITH_FFMPEG) IF(WITH_BULLET) ADD_DEFINITIONS(-DUSE_BULLET) LIST(APPEND INC ../../../extern/bullet2/src) LIST(APPEND INC ../../../source/gameengine/Physics/Bullet ) ENDIF(WITH_BULLET) BLENDERLIB(ge_logic_ketsji "${SRC}" "${INC}")