/* * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** * Camera in the gameengine. Cameras are also used for views. */ #include "KX_Camera.h" KX_Camera::KX_Camera(void* sgReplicationInfo, SG_Callbacks callbacks, const RAS_CameraData& camdata) : KX_GameObject(sgReplicationInfo,callbacks) { // setting a name would be nice... m_name = "cam"; m_camdata = camdata; SetProperty("camera",new CIntValue(1)); } KX_Camera::~KX_Camera() { } MT_Transform KX_Camera::GetWorldToCamera() const { MT_Transform camtrans; MT_Transform trans; trans.setBasis(NodeGetWorldOrientation()); trans.setOrigin(NodeGetWorldPosition()); camtrans.invert(trans); return camtrans; } MT_Transform KX_Camera::GetCameraToWorld() const { MT_Transform trans; trans.setBasis(NodeGetWorldOrientation()); trans.setOrigin(NodeGetWorldPosition()); return trans; } void KX_Camera::CorrectLookUp(MT_Scalar speed) { } const MT_Point3 KX_Camera::GetCameraLocation() { /* this is the camera locatio in cam coords... */ //return m_trans1.getOrigin(); //return MT_Point3(0,0,0); <----- /* .... I want it in world coords */ MT_Transform trans; trans.setBasis(NodeGetWorldOrientation()); return NodeGetWorldPosition(); } /* I want the camera orientation as well. */ const MT_Quaternion KX_Camera::GetCameraOrientation() { MT_Transform trans; trans.setBasis(NodeGetWorldOrientation()); trans.setOrigin(NodeGetWorldPosition()); return trans.getRotation(); } /** * Sets the projection matrix that is used by the rasterizer. */ void KX_Camera::SetProjectionMatrix(const MT_Matrix4x4 & mat) { m_projection_matrix = mat; } /** * Sets the modelview matrix that is used by the rasterizer. */ void KX_Camera::SetModelviewMatrix(const MT_Matrix4x4 & mat) { m_modelview_matrix = mat; } /** * Gets the projection matrix that is used by the rasterizer. */ void KX_Camera::GetProjectionMatrix(MT_Matrix4x4 & mat) { mat = m_projection_matrix; } /** * Gets the modelview matrix that is used by the rasterizer. */ void KX_Camera::GetModelviewMatrix(MT_Matrix4x4 & mat) { mat = m_modelview_matrix; } /* * These getters retrieve the clip data and the focal length */ float KX_Camera::GetLens() { return m_camdata.m_lens; } float KX_Camera::GetCameraNear() { return m_camdata.m_clipstart; } float KX_Camera::GetCameraFar() { return m_camdata.m_clipend; } RAS_CameraData* KX_Camera::GetCameraData() { return &m_camdata; }