/** * KX_CameraActuator.h * * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __KX_CAMERAACTUATOR #define __KX_CAMERAACTUATOR #include "SCA_IActuator.h" #include "MT_Scalar.h" #include "SCA_LogicManager.h" /** * The camera actuator does a Robbie Muller prespective for you. This is a * weird set of rules that positions the camera sort of behind the object, * tracking, while avoiding any objects between the 'ideal' position and the * actor being tracked. */ class KX_CameraActuator : public SCA_IActuator { Py_Header; private : /** Object that will be tracked. */ SCA_IObject *m_ob; /** height (float), */ //const MT_Scalar m_height; /** min (float), */ //const MT_Scalar m_minHeight; /** max (float), */ //const MT_Scalar m_maxHeight; /** height (float), */ float m_height; /** min (float), */ float m_minHeight; /** max (float), */ float m_maxHeight; /** xy toggle (pick one): true == x, false == y */ bool m_x; /* get the KX_IGameObject with this name */ CValue *findObject(char *obName); /* parse x or y to a toggle pick */ bool string2axischoice(const char *axisString); public: static STR_String X_AXIS_STRING; static STR_String Y_AXIS_STRING; /** * Set the bool toggle to true to use x lock, false for y lock */ KX_CameraActuator( SCA_IObject *gameobj, //const CValue *ob, SCA_IObject *ob, float hght, float minhght, float maxhght, bool xytog ); ~KX_CameraActuator(); /** Methods Inherited from CValue */ CValue* GetReplica(); virtual void ProcessReplica(); /** Methods inherited from SCA_IActuator */ virtual bool Update( double curtime, bool frame ); virtual bool UnlinkObject(SCA_IObject* clientobj); /** Methods inherited from SCA_ILogicBrick */ virtual void Relink(GEN_Map *obj_map); /* --------------------------------------------------------------------- */ /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ /* set object to look at */ static PyObject* pyattr_get_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); }; #endif //__KX_CAMERAACTUATOR