/** * global game stuff * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include "SCA_IActuator.h" #include "KX_GameActuator.h" //#include #include "KX_Scene.h" #include "KX_KetsjiEngine.h" /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ KX_GameActuator::KX_GameActuator(SCA_IObject *gameobj, int mode, const STR_String& filename, const STR_String& loadinganimationname, KX_Scene* scene, KX_KetsjiEngine* ketsjiengine, PyTypeObject* T) : SCA_IActuator(gameobj, T) { m_mode = mode; m_filename = filename; m_loadinganimationname = loadinganimationname; m_scene = scene; m_ketsjiengine = ketsjiengine; } /* End of constructor */ KX_GameActuator::~KX_GameActuator() { // there's nothing to be done here, really.... } /* end of destructor */ CValue* KX_GameActuator::GetReplica() { KX_GameActuator* replica = new KX_GameActuator(*this); replica->ProcessReplica(); // this will copy properties and so on... CValue::AddDataToReplica(replica); return replica; } bool KX_GameActuator::Update(double curtime, double deltatime) { bool result = false; bool bNegativeEvent = IsNegativeEvent(); RemoveAllEvents(); if (bNegativeEvent) return false; // do nothing on negative events switch (m_mode) { case KX_GAME_LOAD: case KX_GAME_START: { if (m_ketsjiengine) { STR_String exitstring = "start other game"; m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_START_OTHER_GAME); m_ketsjiengine->SetNameNextGame(m_filename); m_scene->AddDebugProperty((this)->GetParent(), exitstring); } break; } case KX_GAME_RESTART: { if (m_ketsjiengine) { STR_String exitstring = "restarting game"; m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_RESTART_GAME); m_scene->AddDebugProperty((this)->GetParent(), exitstring); } break; } case KX_GAME_QUIT: { if (m_ketsjiengine) { STR_String exitstring = "quiting game"; m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_QUIT_GAME); m_scene->AddDebugProperty((this)->GetParent(), exitstring); } break; } default: ; /* do nothing? this is an internal error !!! */ } return false; } /* ------------------------------------------------------------------------- */ /* Python functions */ /* ------------------------------------------------------------------------- */ /* Integration hooks ------------------------------------------------------- */ PyTypeObject KX_GameActuator::Type = { PyObject_HEAD_INIT(&PyType_Type) 0, "KX_SceneActuator", sizeof(KX_GameActuator), 0, PyDestructor, 0, __getattr, __setattr, 0, //&MyPyCompare, __repr, 0, //&cvalue_as_number, 0, 0, 0, 0 }; PyParentObject KX_GameActuator::Parents[] = { &KX_GameActuator::Type, &SCA_IActuator::Type, &SCA_ILogicBrick::Type, &CValue::Type, NULL }; PyMethodDef KX_GameActuator::Methods[] = { {NULL,NULL} //Sentinel }; PyObject* KX_GameActuator::_getattr(char* attr) { _getattr_up(SCA_IActuator); }