// // actuator for global game stuff // // $Id$ // // ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. The Blender // Foundation also sells licenses for use in proprietary software under // the Blender License. See http://www.blender.org/BL/ for information // about this. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // // The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. // All rights reserved. // // The Original Code is: all of this file. // // Contributor(s): none yet. // // ***** END GPL/BL DUAL LICENSE BLOCK ***** // #ifndef __KX_GAMEACTUATOR #define __KX_GAMEACTUATOR #include "SCA_IActuator.h" class KX_GameActuator : public SCA_IActuator { Py_Header; int m_mode; bool m_restart; STR_String m_filename; STR_String m_loadinganimationname; class KX_Scene* m_scene; class KX_KetsjiEngine* m_ketsjiengine; public: enum KX_GameActuatorMode { KX_GAME_NODEF = 0, KX_GAME_LOAD, KX_GAME_START, KX_GAME_RESTART, KX_GAME_QUIT, KX_GAME_MAX }; KX_GameActuator(SCA_IObject* gameobj, int mode, const STR_String& filename, const STR_String& loadinganimationname, KX_Scene* scene, KX_KetsjiEngine* ketsjiEngine, PyTypeObject* T=&Type); virtual ~KX_GameActuator(); virtual CValue* GetReplica(); virtual bool Update(double curtime,double deltatime); /* --------------------------------------------------------------------- */ /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ virtual PyObject* _getattr(char *attr); }; /* end of class KX_GameActuator */ #endif