/** * An abstract object you can move around in a 3d world, and has some logic * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef KX_IPOTRANSFORM_H #define KX_IPOTRANSFORM_H #include "MT_Transform.h" class KX_IPOTransform { public: KX_IPOTransform() : m_position(0.0, 0.0, 0.0), m_eulerAngles(0.0, 0.0, 0.0), m_scaling(1.0, 1.0, 1.0), m_deltaPosition(0.0, 0.0, 0.0), m_deltaEulerAngles(0.0, 0.0, 0.0), m_deltaScaling(0.0, 0.0, 0.0) {} MT_Transform GetTransform() const { return MT_Transform(m_position + m_deltaPosition, MT_Matrix3x3(m_eulerAngles + m_deltaEulerAngles, m_scaling + m_deltaScaling)); } MT_Point3& GetPosition() { return m_position; } MT_Vector3& GetEulerAngles() { return m_eulerAngles; } MT_Vector3& GetScaling() { return m_scaling; } const MT_Point3& GetPosition() const { return m_position; } const MT_Vector3& GetEulerAngles() const { return m_eulerAngles; } const MT_Vector3& GetScaling() const { return m_scaling; } MT_Vector3& GetDeltaPosition() { return m_deltaPosition; } MT_Vector3& GetDeltaEulerAngles() { return m_deltaEulerAngles; } MT_Vector3& GetDeltaScaling() { return m_deltaScaling; } void SetPosition(const MT_Point3& pos) { m_position = pos; } void SetEulerAngles(const MT_Vector3& eul) { m_eulerAngles = eul; } void SetScaling(const MT_Vector3& scaling) { m_scaling = scaling; } void ClearDeltaStuff() { m_deltaPosition.setValue(0.0, 0.0, 0.0); m_deltaEulerAngles.setValue(0.0, 0.0, 0.0); m_deltaScaling.setValue(0.0, 0.0, 0.0); } protected: MT_Point3 m_position; MT_Vector3 m_eulerAngles; MT_Vector3 m_scaling; MT_Vector3 m_deltaPosition; MT_Vector3 m_deltaEulerAngles; MT_Vector3 m_deltaScaling; }; #endif