/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** * Scenegraph controller for ipos. */ #ifdef HAVE_CONFIG_H #include #endif #if defined(_WIN64) typedef unsigned __int64 uint_ptr; #else typedef unsigned long uint_ptr; #endif #ifdef WIN32 // This warning tells us about truncation of __long__ stl-generated names. // It can occasionally cause DevStudio to have internal compiler warnings. #pragma warning( disable : 4786 ) #endif #include "KX_IPO_SGController.h" #include "KX_ScalarInterpolator.h" #include "KX_GameObject.h" #include "KX_IPhysicsController.h" #include "DNA_ipo_types.h" #include "BLI_arithb.h" // All objects should start on frame 1! Will we ever need an object to // start on another frame, the 1.0 should change. KX_IpoSGController::KX_IpoSGController() : m_ipo_as_force(false), m_force_ipo_acts_local(false), m_modified(true), m_ipo_start_initialized(false), m_ipotime(1.0) { m_game_object = NULL; for (int i=0; i < KX_MAX_IPO_CHANNELS; i++) m_ipo_channels_active[i] = false; } void KX_IpoSGController::SetOption( int option, int value) { switch (option) { case SG_CONTR_IPO_IPO_AS_FORCE: m_ipo_as_force = (value != 0); m_modified = true; break; case SG_CONTR_IPO_FORCES_ACT_LOCAL: m_force_ipo_acts_local = (value != 0); m_modified = true; break; default: ; /* just ignore the rest */ } } void KX_IpoSGController::UpdateSumoReference( ) { if (m_game_object) { } } void KX_IpoSGController::SetGameObject( KX_GameObject* go ) { m_game_object = go; } bool KX_IpoSGController::Update(double currentTime) { if (m_modified) { T_InterpolatorList::iterator i; for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) { (*i)->Execute(m_ipotime);//currentTime); } SG_Spatial* ob = (SG_Spatial*)m_pObject; //initialization on the first frame of the IPO if (! m_ipo_start_initialized && currentTime > 0.0) { m_ipo_start_point = ob->GetLocalPosition(); m_ipo_start_orient = ob->GetLocalOrientation(); m_ipo_start_scale = ob->GetLocalScale(); m_ipo_start_initialized = true; } //modifies position? if (m_ipo_channels_active[OB_LOC_X] || m_ipo_channels_active[OB_LOC_Y] || m_ipo_channels_active[OB_LOC_Z] || m_ipo_channels_active[OB_DLOC_X] || m_ipo_channels_active[OB_DLOC_Y] || m_ipo_channels_active[OB_DLOC_Z]) { if (m_ipo_as_force == true) { if (m_game_object && ob) { m_game_object->GetPhysicsController()->ApplyForce(m_force_ipo_acts_local ? ob->GetWorldOrientation() * m_ipo_xform.GetPosition() : m_ipo_xform.GetPosition(), false); } } else { //by default, leave object as it stands MT_Point3 newPosition = ob->GetLocalPosition(); //apply separate IPO channels if there is any data in them //Loc and dLoc act by themselves or are additive //LocX and dLocX if (m_ipo_channels_active[OB_LOC_X]) { newPosition[0] = (m_ipo_channels_active[OB_DLOC_X] ? m_ipo_xform.GetPosition()[0] + m_ipo_xform.GetDeltaPosition()[0] : m_ipo_xform.GetPosition()[0]); } else if (m_ipo_channels_active[OB_DLOC_X] && m_ipo_start_initialized) { newPosition[0] = (m_ipo_start_point[0] + m_ipo_xform.GetDeltaPosition()[0]); } //LocY and dLocY if (m_ipo_channels_active[OB_LOC_Y]) { newPosition[1] = (m_ipo_channels_active[OB_DLOC_Y] ? m_ipo_xform.GetPosition()[1] + m_ipo_xform.GetDeltaPosition()[1] : m_ipo_xform.GetPosition()[1]); } else if (m_ipo_channels_active[OB_DLOC_Y] && m_ipo_start_initialized) { newPosition[1] = (m_ipo_start_point[1] + m_ipo_xform.GetDeltaPosition()[1]); } //LocZ and dLocZ if (m_ipo_channels_active[OB_LOC_Z]) { newPosition[2] = (m_ipo_channels_active[OB_DLOC_Z] ? m_ipo_xform.GetPosition()[2] + m_ipo_xform.GetDeltaPosition()[2] : m_ipo_xform.GetPosition()[2]); } else if (m_ipo_channels_active[OB_DLOC_Z] && m_ipo_start_initialized) { newPosition[2] = (m_ipo_start_point[2] + m_ipo_xform.GetDeltaPosition()[2]); } ob->SetLocalPosition(newPosition); } } //modifies orientation? if (m_ipo_channels_active[OB_ROT_X] || m_ipo_channels_active[OB_ROT_Y] || m_ipo_channels_active[OB_ROT_Z] || m_ipo_channels_active[OB_DROT_X] || m_ipo_channels_active[OB_DROT_Y] || m_ipo_channels_active[OB_DROT_Z]) { if (m_ipo_as_force) { if (m_game_object && ob) { m_game_object->ApplyTorque(m_force_ipo_acts_local ? ob->GetWorldOrientation() * m_ipo_xform.GetEulerAngles() : m_ipo_xform.GetEulerAngles(), false); } } else { double yaw, pitch, roll; //final Euler angles double tempYaw=0, tempPitch=0, tempRoll=0; //temp holders ob->GetLocalOrientation().getEuler(yaw, pitch, roll); //RotX and dRotX if (m_ipo_channels_active[OB_ROT_X]) { yaw = (m_ipo_channels_active[OB_DROT_X] ? (m_ipo_xform.GetEulerAngles()[0] + m_ipo_xform.GetDeltaEulerAngles()[0]) : m_ipo_xform.GetEulerAngles()[0] ); } else if (m_ipo_channels_active[OB_DROT_X] && m_ipo_start_initialized) { m_ipo_start_orient.getEuler(tempYaw, tempPitch, tempRoll); yaw = tempYaw + m_ipo_xform.GetDeltaEulerAngles()[0]; } //RotY dRotY if (m_ipo_channels_active[OB_ROT_Y]) { pitch = (m_ipo_channels_active[OB_DROT_Y] ? (m_ipo_xform.GetEulerAngles()[1] + m_ipo_xform.GetDeltaEulerAngles()[1]) : m_ipo_xform.GetEulerAngles()[1] ); } else if (m_ipo_channels_active[OB_DROT_Y] && m_ipo_start_initialized) { m_ipo_start_orient.getEuler(tempYaw, tempPitch, tempRoll); pitch = tempPitch + m_ipo_xform.GetDeltaEulerAngles()[1]; } //RotZ and dRotZ if (m_ipo_channels_active[OB_ROT_Z]) { roll = (m_ipo_channels_active[OB_DROT_Z] ? (m_ipo_xform.GetEulerAngles()[2] + m_ipo_xform.GetDeltaEulerAngles()[2]) : m_ipo_xform.GetEulerAngles()[2] ); } else if (m_ipo_channels_active[OB_DROT_Z] && m_ipo_start_initialized) { m_ipo_start_orient.getEuler(tempYaw, tempPitch, tempRoll); roll = tempRoll + m_ipo_xform.GetDeltaEulerAngles()[2]; } ob->SetLocalOrientation(MT_Vector3(yaw, pitch, roll)); } } //modifies scale? if (m_ipo_channels_active[OB_SIZE_X] || m_ipo_channels_active[OB_SIZE_Y] || m_ipo_channels_active[OB_SIZE_Z] || m_ipo_channels_active[OB_DSIZE_X] || m_ipo_channels_active[OB_DSIZE_Y] || m_ipo_channels_active[OB_DSIZE_Z]) { //default is no scale change MT_Vector3 newScale = ob->GetLocalScale(); if (m_ipo_channels_active[OB_SIZE_X]) { newScale[0] = (m_ipo_channels_active[OB_DSIZE_X] ? (m_ipo_xform.GetScaling()[0] + m_ipo_xform.GetDeltaScaling()[0]) : m_ipo_xform.GetScaling()[0]); } else if (m_ipo_channels_active[OB_DSIZE_X] && m_ipo_start_initialized) { newScale[0] = (m_ipo_xform.GetDeltaScaling()[0] + m_ipo_start_scale[0]); } //RotY dRotY if (m_ipo_channels_active[OB_SIZE_Y]) { newScale[1] = (m_ipo_channels_active[OB_DSIZE_Y] ? (m_ipo_xform.GetScaling()[1] + m_ipo_xform.GetDeltaScaling()[1]): m_ipo_xform.GetScaling()[1]); } else if (m_ipo_channels_active[OB_DSIZE_Y] && m_ipo_start_initialized) { newScale[1] = (m_ipo_xform.GetDeltaScaling()[1] + m_ipo_start_scale[1]); } //RotZ and dRotZ if (m_ipo_channels_active[OB_SIZE_Z]) { newScale[2] = (m_ipo_channels_active[OB_DSIZE_Z] ? (m_ipo_xform.GetScaling()[2] + m_ipo_xform.GetDeltaScaling()[2]) : m_ipo_xform.GetScaling()[2]); } else if (m_ipo_channels_active[OB_DSIZE_Z] && m_ipo_start_initialized) { newScale[2] = (m_ipo_xform.GetDeltaScaling()[2] + m_ipo_start_scale[2]); } ob->SetLocalScale(newScale); } m_modified=false; } return false; } void KX_IpoSGController::AddInterpolator(KX_IInterpolator* interp) { this->m_interpolators.push_back(interp); } SG_Controller* KX_IpoSGController::GetReplica(class SG_Node* destnode) { KX_IpoSGController* iporeplica = new KX_IpoSGController(*this); // clear object that ipo acts on in the replica. iporeplica->ClearObject(); // dirty hack, ask Gino for a better solution in the ipo implementation // hacken en zagen, in what we call datahiding, not written for replication :( T_InterpolatorList oldlist = m_interpolators; iporeplica->m_interpolators.clear(); T_InterpolatorList::iterator i; for (i = oldlist.begin(); !(i == oldlist.end()); ++i) { KX_ScalarInterpolator* copyipo = new KX_ScalarInterpolator(*((KX_ScalarInterpolator*)*i)); iporeplica->AddInterpolator(copyipo); MT_Scalar* scaal = ((KX_ScalarInterpolator*)*i)->GetTarget(); uint_ptr orgbase = (uint_ptr)&m_ipo_xform; uint_ptr orgloc = (uint_ptr)scaal; uint_ptr offset = orgloc-orgbase; uint_ptr newaddrbase = (uint_ptr)&iporeplica->m_ipo_xform; newaddrbase += offset; MT_Scalar* blaptr = (MT_Scalar*) newaddrbase; copyipo->SetNewTarget((MT_Scalar*)blaptr); } return iporeplica; } KX_IpoSGController::~KX_IpoSGController() { T_InterpolatorList::iterator i; for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) { delete (*i); } }