/** * Sense if other objects are near * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include "KX_NearSensor.h" #include "SCA_LogicManager.h" #include "KX_GameObject.h" #include "KX_TouchEventManager.h" #include "KX_Scene.h" // needed to create a replica #ifdef HAVE_CONFIG_H #include #endif #ifdef PHYSICS_NOT_YET KX_NearSensor::KX_NearSensor(SCA_EventManager* eventmgr, KX_GameObject* gameobj, double margin, double resetmargin, bool bFindMaterial, const STR_String& touchedpropname, class KX_Scene* scene, PyTypeObject* T) :KX_TouchSensor(eventmgr, gameobj, bFindMaterial, touchedpropname, scene, T), m_Margin(margin), m_ResetMargin(resetmargin), m_sumoScene(sumoscene) { m_client_info.m_type = 4; m_client_info.m_clientobject = gameobj; m_client_info.m_auxilary_info = NULL; sumoObj->setClientObject(&m_client_info); } CValue* KX_NearSensor::GetReplica() { KX_NearSensor* replica = new KX_NearSensor(*this); replica->m_colliders = new CListValue(); replica->m_bCollision = false; replica->m_bTriggered= false; replica->m_hitObject = NULL; replica->m_bLastTriggered = false; // this will copy properties and so on... CValue::AddDataToReplica(replica); return replica; } void KX_NearSensor::ReParent(SCA_IObject* parent) { DT_ShapeHandle shape = DT_Sphere(0.0); // this sumoObject is not deleted by a gameobj, so delete it ourself // later (memleaks)! SM_Object* sumoObj = new SM_Object(shape,NULL,NULL,NULL); sumoObj->setMargin(m_Margin); //sumoObj->setPosition(gameobj->NodeGetWorldPosition()); //sumoobj->setPosition(m_sumoObj->getPosition()); //sumoobj->setOrientation(m_sumoObj->getOrientation()); //newobj->setRigidBody(this->m_sumoObj->isRigidBody()); m_sumoObj = sumoObj; m_solidHandle = m_sumoObj->getObjectHandle(); double radius = m_sumoObj->getMargin(); sumoObj->setMargin(m_sumoObj->getMargin()); m_client_info.m_type = 4; m_client_info.m_clientobject = parent; m_client_info.m_auxilary_info = NULL; sumoObj->setClientObject(&m_client_info); //m_sumoScene->add(*newobj); if (m_sumoObj) { DT_SetObjectResponse(m_resptable, m_sumoObj->getObjectHandle(), collisionResponse, DT_SIMPLE_RESPONSE, this); } SCA_ISensor::ReParent(parent); } KX_NearSensor::~KX_NearSensor() { // for nearsensor, the sensor is the 'owner' of sumoobj // for touchsensor, it's the parent m_sumoScene->remove(*m_sumoObj); if (m_sumoObj) delete m_sumoObj; } bool KX_NearSensor::Evaluate(CValue* event) { bool result = false; KX_GameObject* parent = (KX_GameObject*)GetParent(); if (m_bTriggered != m_bLastTriggered) { m_bLastTriggered = m_bTriggered; if (m_bTriggered) { if (m_sumoObj) { m_sumoObj->setMargin(m_ResetMargin); } } else { if (m_sumoObj) { m_sumoObj->setMargin(m_Margin); } } result = true; } return result; } void KX_NearSensor::HandleCollision(void* obj1,void* obj2,const DT_CollData * coll_data) { KX_TouchEventManager* toucheventmgr = (KX_TouchEventManager*)m_eventmgr; KX_GameObject* parent = (KX_GameObject*)GetParent(); // need the mapping from SM_Objects to gameobjects now SM_ClientObjectInfo* client_info =(SM_ClientObjectInfo*) (obj1 == m_sumoObj? ((SM_Object*)obj2)->getClientObject() : ((SM_Object*)obj1)->getClientObject()); KX_GameObject* gameobj = ( client_info ? (KX_GameObject*)client_info->m_clientobject : NULL); if (gameobj && (gameobj != parent)) { if (!m_colliders->SearchValue(gameobj)) m_colliders->Add(gameobj->AddRef()); // only take valid colliders if (client_info->m_type == 1) { if ((m_touchedpropname.Length() == 0) || (gameobj->GetProperty(m_touchedpropname))) { m_bTriggered = true; m_hitObject = gameobj; } } } else { } } // python embedding PyTypeObject KX_NearSensor::Type = { PyObject_HEAD_INIT(&PyType_Type) 0, "KX_NearSensor", sizeof(KX_NearSensor), 0, PyDestructor, 0, __getattr, __setattr, 0, //&MyPyCompare, __repr, 0, //&cvalue_as_number, 0, 0, 0, 0 }; PyParentObject KX_NearSensor::Parents[] = { &KX_NearSensor::Type, &KX_TouchSensor::Type, &SCA_ISensor::Type, &SCA_ILogicBrick::Type, &CValue::Type, NULL }; PyMethodDef KX_NearSensor::Methods[] = { {"setProperty", (PyCFunction) KX_NearSensor::sPySetProperty, METH_VARARGS, SetProperty_doc}, {"getProperty", (PyCFunction) KX_NearSensor::sPyGetProperty, METH_VARARGS, GetProperty_doc}, {"getHitObject", (PyCFunction) KX_NearSensor::sPyGetHitObject, METH_VARARGS, GetHitObject_doc}, {"getHitObjectList", (PyCFunction) KX_NearSensor::sPyGetHitObjectList, METH_VARARGS, GetHitObjectList_doc}, {NULL,NULL} //Sentinel }; PyObject* KX_NearSensor::_getattr(char* attr) { _getattr_up(KX_TouchSensor); } #endif //PHYSICS_NOT_YET