/** * Sense if other objects are near * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef KX_NEARSENSOR_H #define KX_NEARSENSOR_H #include "KX_TouchSensor.h" class KX_Scene; class KX_NearSensor : public KX_TouchSensor { Py_Header; double m_Margin; double m_ResetMargin; KX_Scene* m_scene; public: KX_NearSensor(class SCA_EventManager* eventmgr,class KX_GameObject* gameobj,double margin,double resetmargin,bool bFindMaterial,const STR_String& touchedpropname,class KM_Scene* scene,PyTypeObject* T=&Type); virtual ~KX_NearSensor(); virtual CValue* GetReplica(); virtual bool Evaluate(CValue* event); virtual void ReParent(SCA_IObject* parent); //virtual void HandleCollision(void* obj1,void* obj2, // const DT_CollData * coll_data); virtual PyObject* _getattr(char *attr); }; #endif //KX_NEARSENSOR_H