/** * Do translation/rotation actions * * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "KX_ObjectActuator.h" #include "KX_GameObject.h" #include "KX_IPhysicsController.h" #ifdef HAVE_CONFIG_H #include #endif /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ KX_ObjectActuator:: KX_ObjectActuator( SCA_IObject* gameobj, const MT_Vector3& force, const MT_Vector3& torque, const MT_Vector3& dloc, const MT_Vector3& drot, const MT_Vector3& linV, const MT_Vector3& angV, const short damping, const KX_LocalFlags& flag, PyTypeObject* T ) : SCA_IActuator(gameobj,T), m_force(force), m_torque(torque), m_dloc(dloc), m_drot(drot), m_linear_velocity(linV), m_angular_velocity(angV), m_linear_length2(0.0), m_current_linear_factor(0.0), m_current_angular_factor(0.0), m_damping(damping), m_previous_error(0.0,0.0,0.0), m_error_accumulator(0.0,0.0,0.0), m_bitLocalFlag (flag), m_active_combined_velocity (false), m_linear_damping_active(false), m_angular_damping_active(false) { if (m_bitLocalFlag.ServoControl) { // in servo motion, the force is local if the target velocity is local m_bitLocalFlag.Force = m_bitLocalFlag.LinearVelocity; } UpdateFuzzyFlags(); } bool KX_ObjectActuator::Update() { bool bNegativeEvent = IsNegativeEvent(); RemoveAllEvents(); KX_GameObject *parent = static_cast(GetParent()); if (bNegativeEvent) { // If we previously set the linear velocity we now have to inform // the physics controller that we no longer wish to apply it and that // it should reconcile the externally set velocity with it's // own velocity. if (m_active_combined_velocity) { if (parent) parent->ResolveCombinedVelocities( m_linear_velocity, m_angular_velocity, (m_bitLocalFlag.LinearVelocity) != 0, (m_bitLocalFlag.AngularVelocity) != 0 ); m_active_combined_velocity = false; } m_linear_damping_active = false; m_angular_damping_active = false; m_error_accumulator.setValue(0.0,0.0,0.0); m_previous_error.setValue(0.0,0.0,0.0); return false; } else if (parent) { if (m_bitLocalFlag.ServoControl) { // In this mode, we try to reach a target speed using force // As we don't know the friction, we must implement a generic // servo control to achieve the speed in a configurable // v = current velocity // V = target velocity // e = V-v = speed error // dt = time interval since previous update // I = sum(e(t)*dt) // dv = e(t) - e(t-1) // KP, KD, KI : coefficient // F = KP*e+KI*I+KD*dv MT_Scalar mass = parent->GetMass(); if (mass < MT_EPSILON) return false; MT_Vector3 v = parent->GetLinearVelocity(m_bitLocalFlag.LinearVelocity); MT_Vector3 e = m_linear_velocity - v; MT_Vector3 dv = e - m_previous_error; MT_Vector3 I = m_error_accumulator + e; m_force = m_torque.x()*e+m_torque.y()*I+m_torque.z()*dv; // to automatically adapt the PID coefficient to mass; m_force *= mass; if (m_bitLocalFlag.Torque) { if (m_force[0] > m_dloc[0]) { m_force[0] = m_dloc[0]; I[0] = m_error_accumulator[0]; } else if (m_force[0] < m_drot[0]) { m_force[0] = m_drot[0]; I[0] = m_error_accumulator[0]; } } if (m_bitLocalFlag.DLoc) { if (m_force[1] > m_dloc[1]) { m_force[1] = m_dloc[1]; I[1] = m_error_accumulator[1]; } else if (m_force[1] < m_drot[1]) { m_force[1] = m_drot[1]; I[1] = m_error_accumulator[1]; } } if (m_bitLocalFlag.DRot) { if (m_force[2] > m_dloc[2]) { m_force[2] = m_dloc[2]; I[2] = m_error_accumulator[2]; } else if (m_force[2] < m_drot[2]) { m_force[2] = m_drot[2]; I[2] = m_error_accumulator[2]; } } m_previous_error = e; m_error_accumulator = I; parent->ApplyForce(m_force,(m_bitLocalFlag.LinearVelocity) != 0); } else { if (!m_bitLocalFlag.ZeroForce) { parent->ApplyForce(m_force,(m_bitLocalFlag.Force) != 0); } if (!m_bitLocalFlag.ZeroTorque) { parent->ApplyTorque(m_torque,(m_bitLocalFlag.Torque) != 0); } if (!m_bitLocalFlag.ZeroDLoc) { parent->ApplyMovement(m_dloc,(m_bitLocalFlag.DLoc) != 0); } if (!m_bitLocalFlag.ZeroDRot) { parent->ApplyRotation(m_drot,(m_bitLocalFlag.DRot) != 0); } if (!m_bitLocalFlag.ZeroLinearVelocity) { if (m_bitLocalFlag.AddOrSetLinV) { parent->addLinearVelocity(m_linear_velocity,(m_bitLocalFlag.LinearVelocity) != 0); } else { m_active_combined_velocity = true; if (m_damping > 0) { MT_Vector3 linV; if (!m_linear_damping_active) { // delta and the start speed (depends on the existing speed in that direction) linV = parent->GetLinearVelocity(m_bitLocalFlag.LinearVelocity); // keep only the projection along the desired direction m_current_linear_factor = linV.dot(m_linear_velocity)/m_linear_length2; m_linear_damping_active = true; } if (m_current_linear_factor < 1.0) m_current_linear_factor += 1.0/m_damping; if (m_current_linear_factor > 1.0) m_current_linear_factor = 1.0; linV = m_current_linear_factor * m_linear_velocity; parent->setLinearVelocity(linV,(m_bitLocalFlag.LinearVelocity) != 0); } else { parent->setLinearVelocity(m_linear_velocity,(m_bitLocalFlag.LinearVelocity) != 0); } } } if (!m_bitLocalFlag.ZeroAngularVelocity) { m_active_combined_velocity = true; if (m_damping > 0) { MT_Vector3 angV; if (!m_angular_damping_active) { // delta and the start speed (depends on the existing speed in that direction) angV = parent->GetAngularVelocity(m_bitLocalFlag.AngularVelocity); // keep only the projection along the desired direction m_current_angular_factor = angV.dot(m_angular_velocity)/m_angular_length2; m_angular_damping_active = true; } if (m_current_angular_factor < 1.0) m_current_angular_factor += 1.0/m_damping; if (m_current_angular_factor > 1.0) m_current_angular_factor = 1.0; angV = m_current_angular_factor * m_angular_velocity; parent->setAngularVelocity(angV,(m_bitLocalFlag.AngularVelocity) != 0); } else { parent->setAngularVelocity(m_angular_velocity,(m_bitLocalFlag.AngularVelocity) != 0); } } } } return true; } CValue* KX_ObjectActuator::GetReplica() { KX_ObjectActuator* replica = new KX_ObjectActuator(*this);//m_float,GetName()); replica->ProcessReplica(); // this will copy properties and so on... CValue::AddDataToReplica(replica); return replica; } /* some 'standard' utilities... */ bool KX_ObjectActuator::isValid(KX_ObjectActuator::KX_OBJECT_ACT_VEC_TYPE type) { bool res = false; res = (type > KX_OBJECT_ACT_NODEF) && (type < KX_OBJECT_ACT_MAX); return res; } /* ------------------------------------------------------------------------- */ /* Python functions */ /* ------------------------------------------------------------------------- */ /* Integration hooks ------------------------------------------------------- */ PyTypeObject KX_ObjectActuator::Type = { PyObject_HEAD_INIT(NULL) 0, "KX_ObjectActuator", sizeof(PyObjectPlus_Proxy), 0, py_base_dealloc, 0, 0, 0, 0, py_base_repr, 0,0,0,0,0,0, py_base_getattro, py_base_setattro, 0,0,0,0,0,0,0,0,0, Methods }; PyParentObject KX_ObjectActuator::Parents[] = { &KX_ObjectActuator::Type, &SCA_IActuator::Type, &SCA_ILogicBrick::Type, &CValue::Type, NULL }; PyMethodDef KX_ObjectActuator::Methods[] = { {"getForce", (PyCFunction) KX_ObjectActuator::sPyGetForce, METH_NOARGS}, {"setForce", (PyCFunction) KX_ObjectActuator::sPySetForce, METH_VARARGS}, {"getTorque", (PyCFunction) KX_ObjectActuator::sPyGetTorque, METH_NOARGS}, {"setTorque", (PyCFunction) KX_ObjectActuator::sPySetTorque, METH_VARARGS}, {"getDLoc", (PyCFunction) KX_ObjectActuator::sPyGetDLoc, METH_NOARGS}, {"setDLoc", (PyCFunction) KX_ObjectActuator::sPySetDLoc, METH_VARARGS}, {"getDRot", (PyCFunction) KX_ObjectActuator::sPyGetDRot, METH_NOARGS}, {"setDRot", (PyCFunction) KX_ObjectActuator::sPySetDRot, METH_VARARGS}, {"getLinearVelocity", (PyCFunction) KX_ObjectActuator::sPyGetLinearVelocity, METH_NOARGS}, {"setLinearVelocity", (PyCFunction) KX_ObjectActuator::sPySetLinearVelocity, METH_VARARGS}, {"getAngularVelocity", (PyCFunction) KX_ObjectActuator::sPyGetAngularVelocity, METH_NOARGS}, {"setAngularVelocity", (PyCFunction) KX_ObjectActuator::sPySetAngularVelocity, METH_VARARGS}, {"setDamping", (PyCFunction) KX_ObjectActuator::sPySetDamping, METH_VARARGS}, {"getDamping", (PyCFunction) KX_ObjectActuator::sPyGetDamping, METH_NOARGS}, {"setForceLimitX", (PyCFunction) KX_ObjectActuator::sPySetForceLimitX, METH_VARARGS}, {"getForceLimitX", (PyCFunction) KX_ObjectActuator::sPyGetForceLimitX, METH_NOARGS}, {"setForceLimitY", (PyCFunction) KX_ObjectActuator::sPySetForceLimitY, METH_VARARGS}, {"getForceLimitY", (PyCFunction) KX_ObjectActuator::sPyGetForceLimitY, METH_NOARGS}, {"setForceLimitZ", (PyCFunction) KX_ObjectActuator::sPySetForceLimitZ, METH_VARARGS}, {"getForceLimitZ", (PyCFunction) KX_ObjectActuator::sPyGetForceLimitZ, METH_NOARGS}, {"setPID", (PyCFunction) KX_ObjectActuator::sPyGetPID, METH_NOARGS}, {"getPID", (PyCFunction) KX_ObjectActuator::sPySetPID, METH_VARARGS}, {NULL,NULL} //Sentinel }; PyAttributeDef KX_ObjectActuator::Attributes[] = { { NULL } //Sentinel }; PyObject* KX_ObjectActuator::py_getattro(PyObject *attr) { py_getattro_up(SCA_IActuator); }; /* 1. set ------------------------------------------------------------------ */ /* Removed! */ /* 2. getForce */ PyObject* KX_ObjectActuator::PyGetForce() { PyObject *retVal = PyList_New(4); PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_force[0])); PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_force[1])); PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_force[2])); PyList_SetItem(retVal, 3, BoolToPyArg(m_bitLocalFlag.Force)); return retVal; } /* 3. setForce */ PyObject* KX_ObjectActuator::PySetForce(PyObject* args) { float vecArg[3]; int bToggle = 0; if (!PyArg_ParseTuple(args, "fffi:setForce", &vecArg[0], &vecArg[1], &vecArg[2], &bToggle)) { return NULL; } m_force.setValue(vecArg); m_bitLocalFlag.Force = PyArgToBool(bToggle); UpdateFuzzyFlags(); Py_RETURN_NONE; } /* 4. getTorque */ PyObject* KX_ObjectActuator::PyGetTorque() { PyObject *retVal = PyList_New(4); PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_torque[0])); PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_torque[1])); PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_torque[2])); PyList_SetItem(retVal, 3, BoolToPyArg(m_bitLocalFlag.Torque)); return retVal; } /* 5. setTorque */ PyObject* KX_ObjectActuator::PySetTorque(PyObject* args) { float vecArg[3]; int bToggle = 0; if (!PyArg_ParseTuple(args, "fffi:setTorque", &vecArg[0], &vecArg[1], &vecArg[2], &bToggle)) { return NULL; } m_torque.setValue(vecArg); m_bitLocalFlag.Torque = PyArgToBool(bToggle); UpdateFuzzyFlags(); Py_RETURN_NONE; } /* 6. getDLoc */ PyObject* KX_ObjectActuator::PyGetDLoc() { PyObject *retVal = PyList_New(4); PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_dloc[0])); PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_dloc[1])); PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_dloc[2])); PyList_SetItem(retVal, 3, BoolToPyArg(m_bitLocalFlag.DLoc)); return retVal; } /* 7. setDLoc */ PyObject* KX_ObjectActuator::PySetDLoc(PyObject* args) { float vecArg[3]; int bToggle = 0; if(!PyArg_ParseTuple(args, "fffi:setDLoc", &vecArg[0], &vecArg[1], &vecArg[2], &bToggle)) { return NULL; } m_dloc.setValue(vecArg); m_bitLocalFlag.DLoc = PyArgToBool(bToggle); UpdateFuzzyFlags(); Py_RETURN_NONE; } /* 8. getDRot */ PyObject* KX_ObjectActuator::PyGetDRot() { PyObject *retVal = PyList_New(4); PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_drot[0])); PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_drot[1])); PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_drot[2])); PyList_SetItem(retVal, 3, BoolToPyArg(m_bitLocalFlag.DRot)); return retVal; } /* 9. setDRot */ PyObject* KX_ObjectActuator::PySetDRot(PyObject* args) { float vecArg[3]; int bToggle = 0; if (!PyArg_ParseTuple(args, "fffi:setDRot", &vecArg[0], &vecArg[1], &vecArg[2], &bToggle)) { return NULL; } m_drot.setValue(vecArg); m_bitLocalFlag.DRot = PyArgToBool(bToggle); UpdateFuzzyFlags(); Py_RETURN_NONE; } /* 10. getLinearVelocity */ PyObject* KX_ObjectActuator::PyGetLinearVelocity() { PyObject *retVal = PyList_New(4); PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_linear_velocity[0])); PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_linear_velocity[1])); PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_linear_velocity[2])); PyList_SetItem(retVal, 3, BoolToPyArg(m_bitLocalFlag.LinearVelocity)); return retVal; } /* 11. setLinearVelocity */ PyObject* KX_ObjectActuator::PySetLinearVelocity(PyObject* args) { float vecArg[3]; int bToggle = 0; if (!PyArg_ParseTuple(args, "fffi:setLinearVelocity", &vecArg[0], &vecArg[1], &vecArg[2], &bToggle)) { return NULL; } m_linear_velocity.setValue(vecArg); m_bitLocalFlag.LinearVelocity = PyArgToBool(bToggle); UpdateFuzzyFlags(); Py_RETURN_NONE; } /* 12. getAngularVelocity */ PyObject* KX_ObjectActuator::PyGetAngularVelocity() { PyObject *retVal = PyList_New(4); PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_angular_velocity[0])); PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_angular_velocity[1])); PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_angular_velocity[2])); PyList_SetItem(retVal, 3, BoolToPyArg(m_bitLocalFlag.AngularVelocity)); return retVal; } /* 13. setAngularVelocity */ PyObject* KX_ObjectActuator::PySetAngularVelocity(PyObject* args) { float vecArg[3]; int bToggle = 0; if (!PyArg_ParseTuple(args, "fffi:setAngularVelocity", &vecArg[0], &vecArg[1], &vecArg[2], &bToggle)) { return NULL; } m_angular_velocity.setValue(vecArg); m_bitLocalFlag.AngularVelocity = PyArgToBool(bToggle); UpdateFuzzyFlags(); Py_RETURN_NONE; } /* 13. setDamping */ PyObject* KX_ObjectActuator::PySetDamping(PyObject* args) { int damping = 0; if (!PyArg_ParseTuple(args, "i:setDamping", &damping) || damping < 0 || damping > 1000) { return NULL; } m_damping = damping; Py_RETURN_NONE; } /* 13. getVelocityDamping */ PyObject* KX_ObjectActuator::PyGetDamping() { return Py_BuildValue("i",m_damping); } /* 6. getForceLimitX */ PyObject* KX_ObjectActuator::PyGetForceLimitX() { PyObject *retVal = PyList_New(3); PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_drot[0])); PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_dloc[0])); PyList_SetItem(retVal, 2, BoolToPyArg(m_bitLocalFlag.Torque)); return retVal; } /* 7. setForceLimitX */ PyObject* KX_ObjectActuator::PySetForceLimitX(PyObject* args) { float vecArg[2]; int bToggle = 0; if(!PyArg_ParseTuple(args, "ffi:setForceLimitX", &vecArg[0], &vecArg[1], &bToggle)) { return NULL; } m_drot[0] = vecArg[0]; m_dloc[0] = vecArg[1]; m_bitLocalFlag.Torque = PyArgToBool(bToggle); Py_RETURN_NONE; } /* 6. getForceLimitY */ PyObject* KX_ObjectActuator::PyGetForceLimitY() { PyObject *retVal = PyList_New(3); PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_drot[1])); PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_dloc[1])); PyList_SetItem(retVal, 2, BoolToPyArg(m_bitLocalFlag.DLoc)); return retVal; } /* 7. setForceLimitY */ PyObject* KX_ObjectActuator::PySetForceLimitY(PyObject* args) { float vecArg[2]; int bToggle = 0; if(!PyArg_ParseTuple(args, "ffi:setForceLimitY", &vecArg[0], &vecArg[1], &bToggle)) { return NULL; } m_drot[1] = vecArg[0]; m_dloc[1] = vecArg[1]; m_bitLocalFlag.DLoc = PyArgToBool(bToggle); Py_RETURN_NONE; } /* 6. getForceLimitZ */ PyObject* KX_ObjectActuator::PyGetForceLimitZ() { PyObject *retVal = PyList_New(3); PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_drot[2])); PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_dloc[2])); PyList_SetItem(retVal, 2, BoolToPyArg(m_bitLocalFlag.DRot)); return retVal; } /* 7. setForceLimitZ */ PyObject* KX_ObjectActuator::PySetForceLimitZ(PyObject* args) { float vecArg[2]; int bToggle = 0; if(!PyArg_ParseTuple(args, "ffi:setForceLimitZ", &vecArg[0], &vecArg[1], &bToggle)) { return NULL; } m_drot[2] = vecArg[0]; m_dloc[2] = vecArg[1]; m_bitLocalFlag.DRot = PyArgToBool(bToggle); Py_RETURN_NONE; } /* 4. getPID */ PyObject* KX_ObjectActuator::PyGetPID() { PyObject *retVal = PyList_New(3); PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_torque[0])); PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_torque[1])); PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_torque[2])); return retVal; } /* 5. setPID */ PyObject* KX_ObjectActuator::PySetPID(PyObject* args) { float vecArg[3]; if (!PyArg_ParseTuple(args, "fff:setPID", &vecArg[0], &vecArg[1], &vecArg[2])) { return NULL; } m_torque.setValue(vecArg); Py_RETURN_NONE; } /* eof */