/** * Do translation/rotation actions * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef __KX_OBJECTACTUATOR #define __KX_OBJECTACTUATOR #include "SCA_IActuator.h" #include "MT_Vector3.h" #ifdef HAVE_CONFIG_H #include #endif // // Bitfield that stores the flags for each CValue derived class // struct KX_LocalFlags { KX_LocalFlags() : Force(false), Torque(false), DRot(false), DLoc(false), LinearVelocity(false), AngularVelocity(false), AddOrSetLinV(false) { } unsigned short Force : 1; unsigned short Torque : 1; unsigned short DRot : 1; unsigned short DLoc : 1; unsigned short LinearVelocity : 1; unsigned short AngularVelocity : 1; unsigned short AddOrSetLinV : 1; }; class KX_ObjectActuator : public SCA_IActuator { Py_Header; MT_Vector3 m_force; MT_Vector3 m_torque; MT_Vector3 m_dloc; MT_Vector3 m_drot; MT_Vector3 m_linear_velocity; MT_Vector3 m_angular_velocity; KX_LocalFlags m_bitLocalFlag; // A hack bool -- oh no sorry everyone // This bool is used to check if we have informed // the physics object that we are no longer // setting linear velocity. bool m_active_combined_velocity; public: enum KX_OBJECT_ACT_VEC_TYPE { KX_OBJECT_ACT_NODEF = 0, KX_OBJECT_ACT_FORCE, KX_OBJECT_ACT_TORQUE, KX_OBJECT_ACT_DLOC, KX_OBJECT_ACT_DROT, KX_OBJECT_ACT_LINEAR_VELOCITY, KX_OBJECT_ACT_ANGULAR_VELOCITY, KX_OBJECT_ACT_MAX }; /** * Check whether this is a valid vector mode */ bool isValid(KX_OBJECT_ACT_VEC_TYPE type); KX_ObjectActuator( SCA_IObject* gameobj, const MT_Vector3& force, const MT_Vector3& torque, const MT_Vector3& dloc, const MT_Vector3& drot, const MT_Vector3& linV, const MT_Vector3& angV, const KX_LocalFlags& flag, PyTypeObject* T=&Type ); CValue* GetReplica(); void SetForceLoc(const double force[3]) { /*m_force=force;*/ } bool Update(double curtime,double deltatime); /* --------------------------------------------------------------------- */ /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ virtual PyObject* _getattr(char *attr); KX_PYMETHOD(KX_ObjectActuator,GetForce); KX_PYMETHOD(KX_ObjectActuator,SetForce); KX_PYMETHOD(KX_ObjectActuator,GetTorque); KX_PYMETHOD(KX_ObjectActuator,SetTorque); KX_PYMETHOD(KX_ObjectActuator,GetDLoc); KX_PYMETHOD(KX_ObjectActuator,SetDLoc); KX_PYMETHOD(KX_ObjectActuator,GetDRot); KX_PYMETHOD(KX_ObjectActuator,SetDRot); KX_PYMETHOD(KX_ObjectActuator,GetLinearVelocity); KX_PYMETHOD(KX_ObjectActuator,SetLinearVelocity); KX_PYMETHOD(KX_ObjectActuator,GetAngularVelocity); KX_PYMETHOD(KX_ObjectActuator,SetAngularVelocity); }; #endif //__KX_OBJECTACTUATOR