/** * Set or remove an objects parent * * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "KX_ParentActuator.h" #include "KX_GameObject.h" #include "KX_PythonInit.h" #include "PyObjectPlus.h" #ifdef HAVE_CONFIG_H #include #endif /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ KX_ParentActuator::KX_ParentActuator(SCA_IObject *gameobj, int mode, bool addToCompound, bool ghost, SCA_IObject *ob) : SCA_IActuator(gameobj), m_mode(mode), m_addToCompound(addToCompound), m_ghost(ghost), m_ob(ob) { if (m_ob) m_ob->RegisterActuator(this); } KX_ParentActuator::~KX_ParentActuator() { if (m_ob) m_ob->UnregisterActuator(this); } CValue* KX_ParentActuator::GetReplica() { KX_ParentActuator* replica = new KX_ParentActuator(*this); // replication just copy the m_base pointer => common random generator replica->ProcessReplica(); return replica; } void KX_ParentActuator::ProcessReplica() { if (m_ob) m_ob->RegisterActuator(this); SCA_IActuator::ProcessReplica(); } bool KX_ParentActuator::UnlinkObject(SCA_IObject* clientobj) { if (clientobj == m_ob) { // this object is being deleted, we cannot continue to track it. m_ob = NULL; return true; } return false; } void KX_ParentActuator::Relink(GEN_Map *obj_map) { void **h_obj = (*obj_map)[m_ob]; if (h_obj) { if (m_ob) m_ob->UnregisterActuator(this); m_ob = (SCA_IObject*)(*h_obj); m_ob->RegisterActuator(this); } } bool KX_ParentActuator::Update() { bool bNegativeEvent = IsNegativeEvent(); RemoveAllEvents(); if (bNegativeEvent) return false; // do nothing on negative events KX_GameObject *obj = (KX_GameObject*) GetParent(); KX_Scene *scene = KX_GetActiveScene(); switch (m_mode) { case KX_PARENT_SET: if (m_ob) obj->SetParent(scene, (KX_GameObject*)m_ob, m_addToCompound, m_ghost); break; case KX_PARENT_REMOVE: obj->RemoveParent(scene); break; }; return false; } /* ------------------------------------------------------------------------- */ /* Python functions */ /* ------------------------------------------------------------------------- */ /* Integration hooks ------------------------------------------------------- */ PyTypeObject KX_ParentActuator::Type = { PyVarObject_HEAD_INIT(NULL, 0) "KX_ParentActuator", sizeof(PyObjectPlus_Proxy), 0, py_base_dealloc, 0, 0, 0, 0, py_base_repr, 0,0,0,0,0,0,0,0,0, Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, 0,0,0,0,0,0,0, Methods, 0, 0, &SCA_IActuator::Type, 0,0,0,0,0,0, py_base_new }; PyMethodDef KX_ParentActuator::Methods[] = { {NULL,NULL} //Sentinel }; PyAttributeDef KX_ParentActuator::Attributes[] = { KX_PYATTRIBUTE_RW_FUNCTION("object", KX_ParentActuator, pyattr_get_object, pyattr_set_object), KX_PYATTRIBUTE_INT_RW("mode", KX_PARENT_NODEF+1, KX_PARENT_MAX-1, true, KX_ParentActuator, m_mode), KX_PYATTRIBUTE_BOOL_RW("compound", KX_ParentActuator, m_addToCompound), KX_PYATTRIBUTE_BOOL_RW("ghost", KX_ParentActuator, m_ghost), { NULL } //Sentinel }; PyObject* KX_ParentActuator::pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef) { KX_ParentActuator* actuator = static_cast(self); if (!actuator->m_ob) Py_RETURN_NONE; else return actuator->m_ob->GetProxy(); } int KX_ParentActuator::pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { KX_ParentActuator* actuator = static_cast(self); KX_GameObject *gameobj; if (!ConvertPythonToGameObject(value, &gameobj, true, "actuator.object = value: KX_ParentActuator")) return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error if (actuator->m_ob != NULL) actuator->m_ob->UnregisterActuator(actuator); actuator->m_ob = (SCA_IObject*) gameobj; if (actuator->m_ob) actuator->m_ob->RegisterActuator(actuator); return PY_SET_ATTR_SUCCESS; } /* eof */