/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp * \ingroup ketsji */ #include "PyObjectPlus.h" #include "KX_PhysicsObjectWrapper.h" #include "PHY_IPhysicsEnvironment.h" #include "PHY_IPhysicsController.h" KX_PhysicsObjectWrapper::KX_PhysicsObjectWrapper( PHY_IPhysicsController* ctrl, PHY_IPhysicsEnvironment* physenv) : PyObjectPlus(), m_ctrl(ctrl), m_physenv(physenv) { } KX_PhysicsObjectWrapper::~KX_PhysicsObjectWrapper() { } #ifdef WITH_PYTHON PyObject* KX_PhysicsObjectWrapper::PySetPosition(PyObject* args) { float x,y,z; if (PyArg_ParseTuple(args,"fff:setPosition",&x,&y,&z)) { m_ctrl->setPosition(x,y,z); } else { return NULL; } Py_RETURN_NONE; } PyObject* KX_PhysicsObjectWrapper::PySetLinearVelocity(PyObject* args) { float x,y,z; int local; if (PyArg_ParseTuple(args,"fffi:setLinearVelocity",&x,&y,&z,&local)) { m_ctrl->SetLinearVelocity(x,y,z,local != 0); } else { return NULL; } Py_RETURN_NONE; } PyObject* KX_PhysicsObjectWrapper::PySetAngularVelocity(PyObject* args) { float x,y,z; int local; if (PyArg_ParseTuple(args,"fffi:setAngularVelocity",&x,&y,&z,&local)) { m_ctrl->SetAngularVelocity(x,y,z,local != 0); } else { return NULL; } Py_RETURN_NONE; } PyObject* KX_PhysicsObjectWrapper::PySetActive(PyObject* args) { int active; if (PyArg_ParseTuple(args,"i:setActive",&active)) { m_ctrl->SetActive(active!=0); } else { return NULL; } Py_RETURN_NONE; } PyAttributeDef KX_PhysicsObjectWrapper::Attributes[] = { { NULL } //Sentinel }; //python specific stuff PyTypeObject KX_PhysicsObjectWrapper::Type = { PyVarObject_HEAD_INIT(NULL, 0) "KX_PhysicsObjectWrapper", sizeof(PyObjectPlus_Proxy), 0, py_base_dealloc, 0, 0, 0, 0, py_base_repr, 0,0,0,0,0,0,0,0,0, Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, 0,0,0,0,0,0,0, Methods, 0, 0, &PyObjectPlus::Type, 0,0,0,0,0,0, py_base_new }; PyMethodDef KX_PhysicsObjectWrapper::Methods[] = { {"setPosition",(PyCFunction) KX_PhysicsObjectWrapper::sPySetPosition, METH_VARARGS}, {"setLinearVelocity",(PyCFunction) KX_PhysicsObjectWrapper::sPySetLinearVelocity, METH_VARARGS}, {"setAngularVelocity",(PyCFunction) KX_PhysicsObjectWrapper::sPySetAngularVelocity, METH_VARARGS}, {"setActive",(PyCFunction) KX_PhysicsObjectWrapper::sPySetActive, METH_VARARGS}, {NULL,NULL} //Sentinel }; #endif