/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** * Initialize Python thingies. */ #ifdef HAVE_CONFIG_H #include #endif #ifdef WIN32 #include #endif // WIN32 #ifdef __APPLE__ #define GL_GLEXT_LEGACY 1 #include #include #else #include /* #if defined(__sun__) && !defined(__sparc__) #include #else */ #include /* #endif */ #endif #include #ifdef WIN32 #pragma warning (disable : 4786) #endif //WIN32 #include "KX_PythonInit.h" //python physics binding #include "KX_PyConstraintBinding.h" #include "KX_KetsjiEngine.h" #include "SCA_IInputDevice.h" #include "SCA_PropertySensor.h" #include "SCA_RandomActuator.h" #include "KX_ConstraintActuator.h" #include "KX_IpoActuator.h" #include "KX_SoundActuator.h" #include "BL_ActionActuator.h" #include "RAS_IRasterizer.h" #include "RAS_ICanvas.h" #include "MT_Vector3.h" #include "MT_Point3.h" #include "ListValue.h" #include "KX_Scene.h" #include "SND_DeviceManager.h" #include "RAS_OpenGLRasterizer/RAS_GLExtensionManager.h" #include "BL_Shader.h" #include "KX_PyMath.h" #include "PHY_IPhysicsEnvironment.h" // FIXME: Enable for access to blender python modules. This is disabled because // python has dependencies on a lot of other modules and is a pain to link. //#define USE_BLENDER_PYTHON #ifdef USE_BLENDER_PYTHON //#include "BPY_extern.h" #endif static void setSandbox(TPythonSecurityLevel level); // 'local' copy of canvas ptr, for window height/width python scripts static RAS_ICanvas* gp_Canvas = NULL; static KX_Scene* gp_KetsjiScene = NULL; static RAS_IRasterizer* gp_Rasterizer = NULL; void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color) { if (gp_Rasterizer) gp_Rasterizer->DrawDebugLine(from,to,color); } /* Macro for building the keyboard translation */ //#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, PyInt_FromLong(SCA_IInputDevice::KX_##name)) #define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, PyInt_FromLong(name)) /* For the defines for types from logic bricks, we do stuff explicitly... */ #define KX_MACRO_addTypesToDict(dict, name, name2) PyDict_SetItemString(dict, #name, PyInt_FromLong(name2)) // temporarily python stuff, will be put in another place later ! #include "KX_Python.h" #include "SCA_PythonController.h" // List of methods defined in the module static PyObject* ErrorObject; STR_String gPyGetRandomFloat_doc="getRandomFloat returns a random floating point value in the range [0..1)"; static PyObject* gPyGetRandomFloat(PyObject*, PyObject*, PyObject*) { return PyFloat_FromDouble(MT_random()); } static PyObject* gPySetGravity(PyObject*, PyObject* args, PyObject*) { MT_Vector3 vec = MT_Vector3(0., 0., 0.); if (PyVecArgTo(args, vec)) { if (gp_KetsjiScene) gp_KetsjiScene->SetGravity(vec); Py_Return; } return NULL; } static bool usedsp = false; // this gets a pointer to an array filled with floats static PyObject* gPyGetSpectrum(PyObject*, PyObject* args, PyObject*) { SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance(); PyObject* resultlist = PyList_New(512); if (audiodevice) { if (!usedsp) { audiodevice->StartUsingDSP(); usedsp = true; } float* spectrum = audiodevice->GetSpectrum(); for (int index = 0; index < 512; index++) { PyList_SetItem(resultlist, index, PyFloat_FromDouble(spectrum[index])); } } return resultlist; } static PyObject* gPyStartDSP(PyObject*, PyObject* args, PyObject*) { SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance(); if (audiodevice) { if (!usedsp) { audiodevice->StartUsingDSP(); usedsp = true; Py_Return; } } return NULL; } static PyObject* gPyStopDSP(PyObject*, PyObject* args, PyObject*) { SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance(); if (audiodevice) { if (usedsp) { audiodevice->StopUsingDSP(); usedsp = false; Py_Return; } } return NULL; } static PyObject* gPySetLogicTicRate(PyObject*, PyObject* args, PyObject*) { float ticrate; if (PyArg_ParseTuple(args, "f", &ticrate)) { KX_KetsjiEngine::SetTicRate(ticrate); Py_Return; } return NULL; } static PyObject* gPyGetLogicTicRate(PyObject*, PyObject*, PyObject*) { return PyFloat_FromDouble(KX_KetsjiEngine::GetTicRate()); } static PyObject* gPySetPhysicsTicRate(PyObject*, PyObject* args, PyObject*) { float ticrate; if (PyArg_ParseTuple(args, "f", &ticrate)) { PHY_GetActiveEnvironment()->setFixedTimeStep(true,ticrate); Py_Return; } return NULL; } static PyObject* gPySetPhysicsDebug(PyObject*, PyObject* args, PyObject*) { int debugMode; if (PyArg_ParseTuple(args, "i", &debugMode)) { PHY_GetActiveEnvironment()->setDebugMode(debugMode); Py_Return; } return NULL; } static PyObject* gPyGetPhysicsTicRate(PyObject*, PyObject*, PyObject*) { return PyFloat_FromDouble(PHY_GetActiveEnvironment()->getFixedTimeStep()); } static STR_String gPyGetCurrentScene_doc = "getCurrentScene()\n" "Gets a reference to the current scene.\n"; static PyObject* gPyGetCurrentScene(PyObject* self, PyObject* args, PyObject* kwds) { Py_INCREF(gp_KetsjiScene); return (PyObject*) gp_KetsjiScene; } static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *) { #define pprint(x) std::cout << x << std::endl; bgl::BL_EXTInfo ext = bgl::RAS_EXT_support; bool count=0; bool support=0; pprint("Supported Extensions..."); #ifdef GL_ARB_shader_objects pprint(" GL_ARB_shader_objects supported? "<< (ext._ARB_shader_objects?"yes.":"no.")); count = 1; #endif #ifdef GL_ARB_vertex_shader support= ext._ARB_vertex_shader; pprint(" GL_ARB_vertex_shader supported? "<< (support?"yes.":"no.")); count = 1; if(support){ pprint(" ----------Details----------"); int max=0; glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, (GLint*)&max); pprint(" Max uniform components." << max); glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, (GLint*)&max); pprint(" Max varying floats." << max); glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, (GLint*)&max); pprint(" Max vertex texture units." << max); glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, (GLint*)&max); pprint(" Max combined texture units." << max); pprint(""); } #endif #ifdef GL_ARB_fragment_shader support=ext._ARB_fragment_shader; pprint(" GL_ARB_fragment_shader supported? "<< (support?"yes.":"no.")); count = 1; if(support){ pprint(" ----------Details----------"); int max=0; glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, (GLint*)&max); pprint(" Max uniform components." << max); pprint(""); } #endif #ifdef GL_ARB_texture_cube_map support = ext._ARB_texture_cube_map; pprint(" GL_ARB_texture_cube_map supported? "<< (support?"yes.":"no.")); count = 1; if(support){ pprint(" ----------Details----------"); int size=0; glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&size); pprint(" Max cubemap size." << size); pprint(""); } #endif #if defined(GL_ARB_multitexture) && defined(WITH_GLEXT) if (!getenv("WITHOUT_GLEXT")) { support = ext._ARB_multitexture; count = 1; pprint(" GL_ARB_multitexture supported? "<< (support?"yes.":"no.")); if(support){ pprint(" ----------Details----------"); int units=0; glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&units); pprint(" Max texture units available. " << units); pprint(""); } } #endif #ifdef GL_ARB_texture_env_combine pprint(" GL_ARB_texture_env_combine supported? "<< (ext._ARB_texture_env_combine?"yes.":"no.")); count = 1; #endif if(!count) pprint("No extenstions are used in this build"); Py_INCREF(Py_None); return Py_None; } static struct PyMethodDef game_methods[] = { {"getCurrentController", (PyCFunction) SCA_PythonController::sPyGetCurrentController, METH_VARARGS, SCA_PythonController::sPyGetCurrentController__doc__}, {"getCurrentScene", (PyCFunction) gPyGetCurrentScene, METH_VARARGS, gPyGetCurrentScene_doc.Ptr()}, {"addActiveActuator",(PyCFunction) SCA_PythonController::sPyAddActiveActuator, METH_VARARGS, SCA_PythonController::sPyAddActiveActuator__doc__}, {"getRandomFloat",(PyCFunction) gPyGetRandomFloat, METH_VARARGS,gPyGetRandomFloat_doc.Ptr()}, {"setGravity",(PyCFunction) gPySetGravity, METH_VARARGS,"set Gravitation"}, {"getSpectrum",(PyCFunction) gPyGetSpectrum, METH_VARARGS,"get audio spectrum"}, {"stopDSP",(PyCFunction) gPyStopDSP, METH_VARARGS,"stop using the audio dsp (for performance reasons)"}, {"getLogicTicRate", (PyCFunction) gPyGetLogicTicRate, METH_VARARGS, "Gets the logic tic rate"}, {"setLogicTicRate", (PyCFunction) gPySetLogicTicRate, METH_VARARGS, "Sets the logic tic rate"}, {"getPhysicsTicRate", (PyCFunction) gPyGetPhysicsTicRate, METH_VARARGS, "Gets the physics tic rate"}, {"setPhysicsTicRate", (PyCFunction) gPySetPhysicsTicRate, METH_VARARGS, "Sets the physics tic rate"}, {"PrintGLInfo", (PyCFunction)pyPrintExt, METH_NOARGS, "Prints GL Extension Info"}, {NULL, (PyCFunction) NULL, 0, NULL } }; static PyObject* gPyGetWindowHeight(PyObject*, PyObject* args, PyObject*) { int height = (gp_Canvas ? gp_Canvas->GetHeight() : 0); PyObject* heightval = PyInt_FromLong(height); return heightval; } static PyObject* gPyGetWindowWidth(PyObject*, PyObject* args, PyObject*) { int width = (gp_Canvas ? gp_Canvas->GetWidth() : 0); PyObject* widthval = PyInt_FromLong(width); return widthval; } // temporarility visibility thing, will be moved to rasterizer/renderer later bool gUseVisibilityTemp = false; static PyObject* gPyEnableVisibility(PyObject*, PyObject* args, PyObject*) { int visible; if (PyArg_ParseTuple(args,"i",&visible)) { gUseVisibilityTemp = (visible != 0); } else { Py_Return; } Py_Return; } static PyObject* gPyShowMouse(PyObject*, PyObject* args, PyObject*) { int visible; if (PyArg_ParseTuple(args,"i",&visible)) { if (visible) { if (gp_Canvas) gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL); } else { if (gp_Canvas) gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE); } } Py_Return; } static PyObject* gPySetMousePosition(PyObject*, PyObject* args, PyObject*) { int x,y; if (PyArg_ParseTuple(args,"ii",&x,&y)) { if (gp_Canvas) gp_Canvas->SetMousePosition(x,y); } Py_Return; } static PyObject* gPySetEyeSeparation(PyObject*, PyObject* args, PyObject*) { float sep; if (PyArg_ParseTuple(args, "f", &sep)) { if (gp_Rasterizer) gp_Rasterizer->SetEyeSeparation(sep); Py_Return; } return NULL; } static PyObject* gPyGetEyeSeparation(PyObject*, PyObject*, PyObject*) { if (gp_Rasterizer) return PyFloat_FromDouble(gp_Rasterizer->GetEyeSeparation()); return NULL; } static PyObject* gPySetFocalLength(PyObject*, PyObject* args, PyObject*) { float focus; if (PyArg_ParseTuple(args, "f", &focus)) { if (gp_Rasterizer) gp_Rasterizer->SetFocalLength(focus); Py_Return; } return NULL; } static PyObject* gPyGetFocalLength(PyObject*, PyObject*, PyObject*) { if (gp_Rasterizer) return PyFloat_FromDouble(gp_Rasterizer->GetFocalLength()); return NULL; } static PyObject* gPySetBackgroundColor(PyObject*, PyObject* args, PyObject*) { MT_Vector4 vec = MT_Vector4(0., 0., 0.3, 0.); if (PyVecArgTo(args, vec)) { if (gp_Canvas) { gp_Rasterizer->SetBackColor(vec[0], vec[1], vec[2], vec[3]); } Py_Return; } return NULL; } static PyObject* gPySetMistColor(PyObject*, PyObject* args, PyObject*) { MT_Vector3 vec = MT_Vector3(0., 0., 0.); if (PyVecArgTo(args, vec)) { if (gp_Rasterizer) { gp_Rasterizer->SetFogColor(vec[0], vec[1], vec[2]); } Py_Return; } return NULL; } static PyObject* gPySetMistStart(PyObject*, PyObject* args, PyObject*) { float miststart; if (PyArg_ParseTuple(args,"f",&miststart)) { if (gp_Rasterizer) { gp_Rasterizer->SetFogStart(miststart); } } Py_Return; } static PyObject* gPySetMistEnd(PyObject*, PyObject* args, PyObject*) { float mistend; if (PyArg_ParseTuple(args,"f",&mistend)) { if (gp_Rasterizer) { gp_Rasterizer->SetFogEnd(mistend); } } Py_Return; } static PyObject* gPySetAmbientColor(PyObject*, PyObject* args, PyObject*) { MT_Vector3 vec = MT_Vector3(0., 0., 0.); if (PyVecArgTo(args, vec)) { if (gp_Rasterizer) { gp_Rasterizer->SetAmbientColor(vec[0], vec[1], vec[2]); } Py_Return; } return NULL; } static PyObject* gPyMakeScreenshot(PyObject*, PyObject* args, PyObject*) { char* filename; if (PyArg_ParseTuple(args,"s",&filename)) { if (gp_Canvas) { gp_Canvas->MakeScreenShot(filename); } } Py_Return; } static PyObject* gPyEnableMotionBlur(PyObject*, PyObject* args, PyObject*) { float motionblurvalue; if (PyArg_ParseTuple(args,"f",&motionblurvalue)) { if(gp_Rasterizer) { gp_Rasterizer->EnableMotionBlur(motionblurvalue); } } Py_Return; } static PyObject* gPyDisableMotionBlur(PyObject*, PyObject* args, PyObject*) { if(gp_Rasterizer) { gp_Rasterizer->DisableMotionBlur(); } Py_Return; } STR_String gPyGetWindowHeight__doc__="getWindowHeight doc"; STR_String gPyGetWindowWidth__doc__="getWindowWidth doc"; STR_String gPyEnableVisibility__doc__="enableVisibility doc"; STR_String gPyMakeScreenshot__doc__="make Screenshot doc"; STR_String gPyShowMouse__doc__="showMouse(bool visible)"; STR_String gPySetMousePosition__doc__="setMousePosition(int x,int y)"; static struct PyMethodDef rasterizer_methods[] = { {"getWindowWidth",(PyCFunction) gPyGetWindowWidth, METH_VARARGS, gPyGetWindowWidth__doc__.Ptr()}, {"getWindowHeight",(PyCFunction) gPyGetWindowHeight, METH_VARARGS, gPyGetWindowHeight__doc__.Ptr()}, {"makeScreenshot",(PyCFunction)gPyMakeScreenshot, METH_VARARGS, gPyMakeScreenshot__doc__.Ptr()}, {"enableVisibility",(PyCFunction) gPyEnableVisibility, METH_VARARGS, gPyEnableVisibility__doc__.Ptr()}, {"showMouse",(PyCFunction) gPyShowMouse, METH_VARARGS, gPyShowMouse__doc__.Ptr()}, {"setMousePosition",(PyCFunction) gPySetMousePosition, METH_VARARGS, gPySetMousePosition__doc__.Ptr()}, {"setBackgroundColor",(PyCFunction)gPySetBackgroundColor,METH_VARARGS,"set Background Color (rgb)"}, {"setAmbientColor",(PyCFunction)gPySetAmbientColor,METH_VARARGS,"set Ambient Color (rgb)"}, {"setMistColor",(PyCFunction)gPySetMistColor,METH_VARARGS,"set Mist Color (rgb)"}, {"setMistStart",(PyCFunction)gPySetMistStart,METH_VARARGS,"set Mist Start(rgb)"}, {"setMistEnd",(PyCFunction)gPySetMistEnd,METH_VARARGS,"set Mist End(rgb)"}, {"enableMotionBlur",(PyCFunction)gPyEnableMotionBlur,METH_VARARGS,"enable motion blur"}, {"disableMotionBlur",(PyCFunction)gPyDisableMotionBlur,METH_VARARGS,"disable motion blur"}, {"setEyeSeparation", (PyCFunction) gPySetEyeSeparation, METH_VARARGS, "set the eye separation for stereo mode"}, {"getEyeSeparation", (PyCFunction) gPyGetEyeSeparation, METH_VARARGS, "get the eye separation for stereo mode"}, {"setFocalLength", (PyCFunction) gPySetFocalLength, METH_VARARGS, "set the focal length for stereo mode"}, {"getFocalLength", (PyCFunction) gPyGetFocalLength, METH_VARARGS, "get the focal length for stereo mode"}, { NULL, (PyCFunction) NULL, 0, NULL } }; // Initialization function for the module (*must* be called initGameLogic) static char GameLogic_module_documentation[] = "This is the Python API for the game engine of GameLogic" ; static char Rasterizer_module_documentation[] = "This is the Python API for the game engine of Rasterizer" ; PyObject* initGameLogic(KX_Scene* scene) // quick hack to get gravity hook { PyObject* m; PyObject* d; gp_KetsjiScene = scene; gUseVisibilityTemp=false; // Create the module and add the functions m = Py_InitModule4("GameLogic", game_methods, GameLogic_module_documentation, (PyObject*)NULL,PYTHON_API_VERSION); // Add some symbolic constants to the module d = PyModule_GetDict(m); ErrorObject = PyString_FromString("GameLogic.error"); PyDict_SetItemString(d, "error", ErrorObject); // XXXX Add constants here /* To use logic bricks, we need some sort of constants. Here, we associate */ /* constants and sumbolic names. Add them to dictionary d. */ /* 1. true and false: needed for everyone */ KX_MACRO_addTypesToDict(d, KX_TRUE, SCA_ILogicBrick::KX_TRUE); KX_MACRO_addTypesToDict(d, KX_FALSE, SCA_ILogicBrick::KX_FALSE); /* 2. Property sensor */ KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EQUAL, SCA_PropertySensor::KX_PROPSENSOR_EQUAL); KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_NOTEQUAL, SCA_PropertySensor::KX_PROPSENSOR_NOTEQUAL); KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_INTERVAL, SCA_PropertySensor::KX_PROPSENSOR_INTERVAL); KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_CHANGED, SCA_PropertySensor::KX_PROPSENSOR_CHANGED); KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EXPRESSION, SCA_PropertySensor::KX_PROPSENSOR_EXPRESSION); /* 3. Constraint actuator */ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCX); KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCY); KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCZ); KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTX); KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTY); KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTZ); /* 4. Ipo actuator, simple part */ KX_MACRO_addTypesToDict(d, KX_IPOACT_PLAY, KX_IpoActuator::KX_ACT_IPO_PLAY); KX_MACRO_addTypesToDict(d, KX_IPOACT_PINGPONG, KX_IpoActuator::KX_ACT_IPO_PINGPONG); KX_MACRO_addTypesToDict(d, KX_IPOACT_FLIPPER, KX_IpoActuator::KX_ACT_IPO_FLIPPER); KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPSTOP, KX_IpoActuator::KX_ACT_IPO_LOOPSTOP); KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPEND, KX_IpoActuator::KX_ACT_IPO_LOOPEND); /* 5. Random distribution types */ KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_CONST, SCA_RandomActuator::KX_RANDOMACT_BOOL_CONST); KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_UNIFORM, SCA_RandomActuator::KX_RANDOMACT_BOOL_UNIFORM); KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_BERNOUILLI, SCA_RandomActuator::KX_RANDOMACT_BOOL_BERNOUILLI); KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_CONST, SCA_RandomActuator::KX_RANDOMACT_INT_CONST); KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_UNIFORM, SCA_RandomActuator::KX_RANDOMACT_INT_UNIFORM); KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_POISSON, SCA_RandomActuator::KX_RANDOMACT_INT_POISSON); KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_CONST, SCA_RandomActuator::KX_RANDOMACT_FLOAT_CONST); KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_UNIFORM, SCA_RandomActuator::KX_RANDOMACT_FLOAT_UNIFORM); KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NORMAL, SCA_RandomActuator::KX_RANDOMACT_FLOAT_NORMAL); KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL, SCA_RandomActuator::KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL); /* 6. Sound actuator */ KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP, KX_SoundActuator::KX_SOUNDACT_PLAYSTOP); KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND, KX_SoundActuator::KX_SOUNDACT_PLAYEND); KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP, KX_SoundActuator::KX_SOUNDACT_LOOPSTOP); KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPEND, KX_SoundActuator::KX_SOUNDACT_LOOPEND); KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL); KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP); /* 7. Action actuator */ KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PLAY, BL_ActionActuator::KX_ACT_ACTION_PLAY); KX_MACRO_addTypesToDict(d, KX_ACTIONACT_FLIPPER, BL_ActionActuator::KX_ACT_ACTION_FLIPPER); KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPSTOP, BL_ActionActuator::KX_ACT_ACTION_LOOPSTOP); KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPEND, BL_ActionActuator::KX_ACT_ACTION_LOOPEND); KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PROPERTY, BL_ActionActuator::KX_ACT_ACTION_PROPERTY); /*8. GL_BlendFunc */ KX_MACRO_addTypesToDict(d, BL_ZERO, GL_ZERO); KX_MACRO_addTypesToDict(d, BL_ONE, GL_ONE); KX_MACRO_addTypesToDict(d, BL_SRC_COLOR, GL_SRC_COLOR); KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR); KX_MACRO_addTypesToDict(d, BL_DST_COLOR, GL_DST_COLOR); KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR); KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA, GL_SRC_ALPHA); KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); KX_MACRO_addTypesToDict(d, BL_DST_ALPHA, GL_DST_ALPHA); KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA); KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA_SATURATE, GL_SRC_ALPHA_SATURATE); /* 9. UniformTypes */ KX_MACRO_addTypesToDict(d, SHD_TANGENT, BL_Shader::SHD_TANGENT); KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX, BL_Shader::MODELVIEWMATRIX); KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_TRANSPOSE, BL_Shader::MODELVIEWMATRIX_TRANSPOSE); KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_INVERSE, BL_Shader::MODELVIEWMATRIX_INVERSE); KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_INVERSETRANSPOSE, BL_Shader::MODELVIEWMATRIX_INVERSETRANSPOSE); KX_MACRO_addTypesToDict(d, MODELMATRIX, BL_Shader::MODELMATRIX); KX_MACRO_addTypesToDict(d, MODELMATRIX_TRANSPOSE, BL_Shader::MODELMATRIX_TRANSPOSE); KX_MACRO_addTypesToDict(d, MODELMATRIX_INVERSE, BL_Shader::MODELMATRIX_INVERSE); KX_MACRO_addTypesToDict(d, MODELMATRIX_INVERSETRANSPOSE, BL_Shader::MODELMATRIX_INVERSETRANSPOSE); KX_MACRO_addTypesToDict(d, VIEWMATRIX, BL_Shader::VIEWMATRIX); KX_MACRO_addTypesToDict(d, VIEWMATRIX_TRANSPOSE, BL_Shader::VIEWMATRIX_TRANSPOSE); KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSE, BL_Shader::VIEWMATRIX_INVERSE); KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSETRANSPOSE, BL_Shader::VIEWMATRIX_INVERSETRANSPOSE); KX_MACRO_addTypesToDict(d, CAM_POS, BL_Shader::CAM_POS); KX_MACRO_addTypesToDict(d, CONSTANT_TIMER, BL_Shader::CONSTANT_TIMER); // Check for errors if (PyErr_Occurred()) { Py_FatalError("can't initialize module GameLogic"); } return d; } void dictionaryClearByHand(PyObject *dict) { // Clears the dictionary by hand: // This prevents, extra references to global variables // inside the GameLogic dictionary when the python interpreter is finalized. // which allows the scene to safely delete them :) // see: (space.c)->start_game if(dict) PyDict_Clear(dict); } // Python Sandbox code // override builtin functions import() and open() PyObject *KXpy_open(PyObject *self, PyObject *args) { PyErr_SetString(PyExc_RuntimeError, "Sandbox: open() function disabled!\nGame Scripts should not use this function."); return NULL; } PyObject *KXpy_import(PyObject *self, PyObject *args) { char *name; PyObject *globals = NULL; PyObject *locals = NULL; PyObject *fromlist = NULL; PyObject *l, *m, *n; if (!PyArg_ParseTuple(args, "s|OOO:m_import", &name, &globals, &locals, &fromlist)) return NULL; /* check for builtin modules */ m = PyImport_AddModule("sys"); l = PyObject_GetAttrString(m, "builtin_module_names"); n = PyString_FromString(name); if (PySequence_Contains(l, n)) { return PyImport_ImportModuleEx(name, globals, locals, fromlist); } /* quick hack for GamePython modules TODO: register builtin modules properly by ExtendInittab */ if (!strcmp(name, "GameLogic") || !strcmp(name, "GameKeys") || !strcmp(name, "PhysicsConstraints") || !strcmp(name, "Rasterizer")) { return PyImport_ImportModuleEx(name, globals, locals, fromlist); } PyErr_Format(PyExc_ImportError, "Import of external Module %.20s not allowed.", name); return NULL; } static PyMethodDef meth_open[] = { { "open", KXpy_open, METH_VARARGS, "(disabled)"} }; static PyMethodDef meth_import[] = { { "import", KXpy_import, METH_VARARGS, "our own import"} }; //static PyObject *g_oldopen = 0; //static PyObject *g_oldimport = 0; //static int g_security = 0; void setSandbox(TPythonSecurityLevel level) { PyObject *m = PyImport_AddModule("__builtin__"); PyObject *d = PyModule_GetDict(m); PyObject *meth = PyCFunction_New(meth_open, NULL); switch (level) { case psl_Highest: //if (!g_security) { //g_oldopen = PyDict_GetItemString(d, "open"); PyDict_SetItemString(d, "open", meth); meth = PyCFunction_New(meth_import, NULL); PyDict_SetItemString(d, "__import__", meth); //g_security = level; //} break; /* case psl_Lowest: if (g_security) { PyDict_SetItemString(d, "open", g_oldopen); PyDict_SetItemString(d, "__import__", g_oldimport); g_security = level; } */ default: break; } } /** * Python is not initialised. */ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level) { STR_String pname = progname; Py_SetProgramName(pname.Ptr()); Py_NoSiteFlag=1; Py_FrozenFlag=1; Py_Initialize(); //importBlenderModules() setSandbox(level); PyObject* moduleobj = PyImport_AddModule("__main__"); return PyModule_GetDict(moduleobj); } void exitGamePlayerPythonScripting() { Py_Finalize(); } /** * Python is already initialized. */ PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level) { STR_String pname = progname; Py_SetProgramName(pname.Ptr()); Py_NoSiteFlag=1; Py_FrozenFlag=1; setSandbox(level); PyObject* moduleobj = PyImport_AddModule("__main__"); return PyModule_GetDict(moduleobj); } void exitGamePythonScripting() { } PyObject* initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas) { gp_Canvas = canvas; gp_Rasterizer = rasty; PyObject* m; PyObject* d; // Create the module and add the functions m = Py_InitModule4("Rasterizer", rasterizer_methods, Rasterizer_module_documentation, (PyObject*)NULL,PYTHON_API_VERSION); // Add some symbolic constants to the module d = PyModule_GetDict(m); ErrorObject = PyString_FromString("Rasterizer.error"); PyDict_SetItemString(d, "error", ErrorObject); // XXXX Add constants here // Check for errors if (PyErr_Occurred()) { Py_FatalError("can't initialize module Rasterizer"); } return d; } /* ------------------------------------------------------------------------- */ /* GameKeys: symbolic constants for key mapping */ /* ------------------------------------------------------------------------- */ static char GameKeys_module_documentation[] = "This modules provides defines for key-codes" ; static struct PyMethodDef gamekeys_methods[] = { { NULL, (PyCFunction) NULL, 0, NULL } }; PyObject* initGameKeys() { PyObject* m; PyObject* d; // Create the module and add the functions m = Py_InitModule4("GameKeys", gamekeys_methods, GameKeys_module_documentation, (PyObject*)NULL,PYTHON_API_VERSION); // Add some symbolic constants to the module d = PyModule_GetDict(m); // XXXX Add constants here KX_MACRO_addTypesToDict(d, AKEY, SCA_IInputDevice::KX_AKEY); KX_MACRO_addTypesToDict(d, BKEY, SCA_IInputDevice::KX_BKEY); KX_MACRO_addTypesToDict(d, CKEY, SCA_IInputDevice::KX_CKEY); KX_MACRO_addTypesToDict(d, DKEY, SCA_IInputDevice::KX_DKEY); KX_MACRO_addTypesToDict(d, EKEY, SCA_IInputDevice::KX_EKEY); KX_MACRO_addTypesToDict(d, FKEY, SCA_IInputDevice::KX_FKEY); KX_MACRO_addTypesToDict(d, GKEY, SCA_IInputDevice::KX_GKEY); KX_MACRO_addTypesToDict(d, HKEY, SCA_IInputDevice::KX_HKEY); KX_MACRO_addTypesToDict(d, IKEY, SCA_IInputDevice::KX_IKEY); KX_MACRO_addTypesToDict(d, JKEY, SCA_IInputDevice::KX_JKEY); KX_MACRO_addTypesToDict(d, KKEY, SCA_IInputDevice::KX_KKEY); KX_MACRO_addTypesToDict(d, LKEY, SCA_IInputDevice::KX_LKEY); KX_MACRO_addTypesToDict(d, MKEY, SCA_IInputDevice::KX_MKEY); KX_MACRO_addTypesToDict(d, NKEY, SCA_IInputDevice::KX_NKEY); KX_MACRO_addTypesToDict(d, OKEY, SCA_IInputDevice::KX_OKEY); KX_MACRO_addTypesToDict(d, PKEY, SCA_IInputDevice::KX_PKEY); KX_MACRO_addTypesToDict(d, QKEY, SCA_IInputDevice::KX_QKEY); KX_MACRO_addTypesToDict(d, RKEY, SCA_IInputDevice::KX_RKEY); KX_MACRO_addTypesToDict(d, SKEY, SCA_IInputDevice::KX_SKEY); KX_MACRO_addTypesToDict(d, TKEY, SCA_IInputDevice::KX_TKEY); KX_MACRO_addTypesToDict(d, UKEY, SCA_IInputDevice::KX_UKEY); KX_MACRO_addTypesToDict(d, VKEY, SCA_IInputDevice::KX_VKEY); KX_MACRO_addTypesToDict(d, WKEY, SCA_IInputDevice::KX_WKEY); KX_MACRO_addTypesToDict(d, XKEY, SCA_IInputDevice::KX_XKEY); KX_MACRO_addTypesToDict(d, YKEY, SCA_IInputDevice::KX_YKEY); KX_MACRO_addTypesToDict(d, ZKEY, SCA_IInputDevice::KX_ZKEY); KX_MACRO_addTypesToDict(d, ZEROKEY, SCA_IInputDevice::KX_ZEROKEY); KX_MACRO_addTypesToDict(d, ONEKEY, SCA_IInputDevice::KX_ONEKEY); KX_MACRO_addTypesToDict(d, TWOKEY, SCA_IInputDevice::KX_TWOKEY); KX_MACRO_addTypesToDict(d, THREEKEY, SCA_IInputDevice::KX_THREEKEY); KX_MACRO_addTypesToDict(d, FOURKEY, SCA_IInputDevice::KX_FOURKEY); KX_MACRO_addTypesToDict(d, FIVEKEY, SCA_IInputDevice::KX_FIVEKEY); KX_MACRO_addTypesToDict(d, SIXKEY, SCA_IInputDevice::KX_SIXKEY); KX_MACRO_addTypesToDict(d, SEVENKEY, SCA_IInputDevice::KX_SEVENKEY); KX_MACRO_addTypesToDict(d, EIGHTKEY, SCA_IInputDevice::KX_EIGHTKEY); KX_MACRO_addTypesToDict(d, NINEKEY, SCA_IInputDevice::KX_NINEKEY); KX_MACRO_addTypesToDict(d, CAPSLOCKKEY, SCA_IInputDevice::KX_CAPSLOCKKEY); KX_MACRO_addTypesToDict(d, LEFTCTRLKEY, SCA_IInputDevice::KX_LEFTCTRLKEY); KX_MACRO_addTypesToDict(d, LEFTALTKEY, SCA_IInputDevice::KX_LEFTALTKEY); KX_MACRO_addTypesToDict(d, RIGHTALTKEY, SCA_IInputDevice::KX_RIGHTALTKEY); KX_MACRO_addTypesToDict(d, RIGHTCTRLKEY, SCA_IInputDevice::KX_RIGHTCTRLKEY); KX_MACRO_addTypesToDict(d, RIGHTSHIFTKEY, SCA_IInputDevice::KX_RIGHTSHIFTKEY); KX_MACRO_addTypesToDict(d, LEFTSHIFTKEY, SCA_IInputDevice::KX_LEFTSHIFTKEY); KX_MACRO_addTypesToDict(d, ESCKEY, SCA_IInputDevice::KX_ESCKEY); KX_MACRO_addTypesToDict(d, TABKEY, SCA_IInputDevice::KX_TABKEY); KX_MACRO_addTypesToDict(d, RETKEY, SCA_IInputDevice::KX_RETKEY); KX_MACRO_addTypesToDict(d, SPACEKEY, SCA_IInputDevice::KX_SPACEKEY); KX_MACRO_addTypesToDict(d, LINEFEEDKEY, SCA_IInputDevice::KX_LINEFEEDKEY); KX_MACRO_addTypesToDict(d, BACKSPACEKEY, SCA_IInputDevice::KX_BACKSPACEKEY); KX_MACRO_addTypesToDict(d, DELKEY, SCA_IInputDevice::KX_DELKEY); KX_MACRO_addTypesToDict(d, SEMICOLONKEY, SCA_IInputDevice::KX_SEMICOLONKEY); KX_MACRO_addTypesToDict(d, PERIODKEY, SCA_IInputDevice::KX_PERIODKEY); KX_MACRO_addTypesToDict(d, COMMAKEY, SCA_IInputDevice::KX_COMMAKEY); KX_MACRO_addTypesToDict(d, QUOTEKEY, SCA_IInputDevice::KX_QUOTEKEY); KX_MACRO_addTypesToDict(d, ACCENTGRAVEKEY, SCA_IInputDevice::KX_ACCENTGRAVEKEY); KX_MACRO_addTypesToDict(d, MINUSKEY, SCA_IInputDevice::KX_MINUSKEY); KX_MACRO_addTypesToDict(d, SLASHKEY, SCA_IInputDevice::KX_SLASHKEY); KX_MACRO_addTypesToDict(d, BACKSLASHKEY, SCA_IInputDevice::KX_BACKSLASHKEY); KX_MACRO_addTypesToDict(d, EQUALKEY, SCA_IInputDevice::KX_EQUALKEY); KX_MACRO_addTypesToDict(d, LEFTBRACKETKEY, SCA_IInputDevice::KX_LEFTBRACKETKEY); KX_MACRO_addTypesToDict(d, RIGHTBRACKETKEY, SCA_IInputDevice::KX_RIGHTBRACKETKEY); KX_MACRO_addTypesToDict(d, LEFTARROWKEY, SCA_IInputDevice::KX_LEFTARROWKEY); KX_MACRO_addTypesToDict(d, DOWNARROWKEY, SCA_IInputDevice::KX_DOWNARROWKEY); KX_MACRO_addTypesToDict(d, RIGHTARROWKEY, SCA_IInputDevice::KX_RIGHTARROWKEY); KX_MACRO_addTypesToDict(d, UPARROWKEY, SCA_IInputDevice::KX_UPARROWKEY); KX_MACRO_addTypesToDict(d, PAD2 , SCA_IInputDevice::KX_PAD2); KX_MACRO_addTypesToDict(d, PAD4 , SCA_IInputDevice::KX_PAD4); KX_MACRO_addTypesToDict(d, PAD6 , SCA_IInputDevice::KX_PAD6); KX_MACRO_addTypesToDict(d, PAD8 , SCA_IInputDevice::KX_PAD8); KX_MACRO_addTypesToDict(d, PAD1 , SCA_IInputDevice::KX_PAD1); KX_MACRO_addTypesToDict(d, PAD3 , SCA_IInputDevice::KX_PAD3); KX_MACRO_addTypesToDict(d, PAD5 , SCA_IInputDevice::KX_PAD5); KX_MACRO_addTypesToDict(d, PAD7 , SCA_IInputDevice::KX_PAD7); KX_MACRO_addTypesToDict(d, PAD9 , SCA_IInputDevice::KX_PAD9); KX_MACRO_addTypesToDict(d, PADPERIOD, SCA_IInputDevice::KX_PADPERIOD); KX_MACRO_addTypesToDict(d, PADSLASHKEY, SCA_IInputDevice::KX_PADSLASHKEY); KX_MACRO_addTypesToDict(d, PADASTERKEY, SCA_IInputDevice::KX_PADASTERKEY); KX_MACRO_addTypesToDict(d, PAD0, SCA_IInputDevice::KX_PAD0); KX_MACRO_addTypesToDict(d, PADMINUS, SCA_IInputDevice::KX_PADMINUS); KX_MACRO_addTypesToDict(d, PADENTER, SCA_IInputDevice::KX_PADENTER); KX_MACRO_addTypesToDict(d, PADPLUSKEY, SCA_IInputDevice::KX_PADPLUSKEY); KX_MACRO_addTypesToDict(d, F1KEY , SCA_IInputDevice::KX_F1KEY); KX_MACRO_addTypesToDict(d, F2KEY , SCA_IInputDevice::KX_F2KEY); KX_MACRO_addTypesToDict(d, F3KEY , SCA_IInputDevice::KX_F3KEY); KX_MACRO_addTypesToDict(d, F4KEY , SCA_IInputDevice::KX_F4KEY); KX_MACRO_addTypesToDict(d, F5KEY , SCA_IInputDevice::KX_F5KEY); KX_MACRO_addTypesToDict(d, F6KEY , SCA_IInputDevice::KX_F6KEY); KX_MACRO_addTypesToDict(d, F7KEY , SCA_IInputDevice::KX_F7KEY); KX_MACRO_addTypesToDict(d, F8KEY , SCA_IInputDevice::KX_F8KEY); KX_MACRO_addTypesToDict(d, F9KEY , SCA_IInputDevice::KX_F9KEY); KX_MACRO_addTypesToDict(d, F10KEY, SCA_IInputDevice::KX_F10KEY); KX_MACRO_addTypesToDict(d, F11KEY, SCA_IInputDevice::KX_F11KEY); KX_MACRO_addTypesToDict(d, F12KEY, SCA_IInputDevice::KX_F12KEY); KX_MACRO_addTypesToDict(d, PAUSEKEY, SCA_IInputDevice::KX_PAUSEKEY); KX_MACRO_addTypesToDict(d, INSERTKEY, SCA_IInputDevice::KX_INSERTKEY); KX_MACRO_addTypesToDict(d, HOMEKEY , SCA_IInputDevice::KX_HOMEKEY); KX_MACRO_addTypesToDict(d, PAGEUPKEY, SCA_IInputDevice::KX_PAGEUPKEY); KX_MACRO_addTypesToDict(d, PAGEDOWNKEY, SCA_IInputDevice::KX_PAGEDOWNKEY); KX_MACRO_addTypesToDict(d, ENDKEY, SCA_IInputDevice::KX_ENDKEY); // Check for errors if (PyErr_Occurred()) { Py_FatalError("can't initialize module GameKeys"); } return d; } void PHY_SetActiveScene(class KX_Scene* scene) { gp_KetsjiScene = scene; } class KX_Scene* PHY_GetActiveScene() { return gp_KetsjiScene; }