/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Campbell Barton * * ***** END GPL LICENSE BLOCK ***** */ /** \file gameengine/Ketsji/KX_PythonInitTypes.cpp * \ingroup ketsji */ #ifdef WITH_PYTHON #include "KX_PythonInitTypes.h" /* Only for Class::Parents */ #include "BL_BlenderShader.h" #include "BL_ShapeActionActuator.h" #include "BL_ArmatureActuator.h" #include "BL_ArmatureConstraint.h" #include "BL_ArmatureObject.h" #include "BL_ArmatureChannel.h" #include "KX_ArmatureSensor.h" #include "KX_BlenderMaterial.h" #include "KX_CameraActuator.h" #include "KX_CharacterWrapper.h" #include "KX_ConstraintActuator.h" #include "KX_ConstraintWrapper.h" #include "KX_GameActuator.h" #include "KX_LibLoadStatus.h" #include "KX_Light.h" #include "KX_FontObject.h" #include "KX_MeshProxy.h" #include "KX_MouseFocusSensor.h" #include "KX_NetworkMessageActuator.h" #include "KX_NetworkMessageSensor.h" #include "KX_ObjectActuator.h" #include "KX_ParentActuator.h" #include "KX_PolyProxy.h" #include "KX_PythonSeq.h" #include "KX_SCA_AddObjectActuator.h" #include "KX_SCA_EndObjectActuator.h" #include "KX_SCA_ReplaceMeshActuator.h" #include "KX_SceneActuator.h" #include "KX_StateActuator.h" #include "KX_SteeringActuator.h" #include "KX_TrackToActuator.h" #include "KX_VehicleWrapper.h" #include "KX_VertexProxy.h" #include "SCA_2DFilterActuator.h" #include "SCA_ANDController.h" #include "SCA_ActuatorSensor.h" #include "SCA_AlwaysSensor.h" #include "SCA_DelaySensor.h" #include "SCA_JoystickSensor.h" #include "SCA_KeyboardSensor.h" #include "SCA_MouseSensor.h" #include "SCA_NANDController.h" #include "SCA_NORController.h" #include "SCA_ORController.h" #include "SCA_RandomSensor.h" #include "SCA_XNORController.h" #include "SCA_XORController.h" #include "SCA_PythonJoystick.h" #include "SCA_PythonKeyboard.h" #include "SCA_PythonMouse.h" #include "KX_IpoActuator.h" #include "KX_NearSensor.h" #include "KX_RadarSensor.h" #include "KX_RaySensor.h" #include "KX_SCA_DynamicActuator.h" #include "KX_SoundActuator.h" #include "KX_TouchSensor.h" #include "KX_VisibilityActuator.h" #include "SCA_PropertySensor.h" #include "SCA_PythonController.h" #include "SCA_RandomActuator.h" #include "SCA_IController.h" #include "KX_NavMeshObject.h" #include "KX_MouseActuator.h" static void PyType_Attr_Set(PyGetSetDef *attr_getset, PyAttributeDef *attr) { attr_getset->name= (char *)attr->m_name; attr_getset->doc= NULL; attr_getset->get= reinterpret_cast(PyObjectPlus::py_get_attrdef); if (attr->m_access==KX_PYATTRIBUTE_RO) attr_getset->set= NULL; else attr_getset->set= reinterpret_cast(PyObjectPlus::py_set_attrdef); attr_getset->closure= reinterpret_cast(attr); } static void PyType_Ready_ADD(PyObject *dict, PyTypeObject *tp, PyAttributeDef *attributes, PyAttributeDef *attributesPtr, int init_getset) { PyAttributeDef *attr; if (init_getset) { /* we need to do this for all types before calling PyType_Ready * since they will call the parents PyType_Ready and those might not have initialized vars yet */ //if (tp->tp_base==NULL) // printf("Debug: No Parents - '%s'\n" , tp->tp_name); if (tp->tp_getset==NULL && ((attributes && attributes->m_name) || (attributesPtr && attributesPtr->m_name))) { PyGetSetDef *attr_getset; int attr_tot= 0; if (attributes) { for (attr= attributes; attr->m_name; attr++, attr_tot++) attr->m_usePtr = false; } if (attributesPtr) { for (attr= attributesPtr; attr->m_name; attr++, attr_tot++) attr->m_usePtr = true; } tp->tp_getset = attr_getset = reinterpret_cast(PyMem_Malloc((attr_tot+1) * sizeof(PyGetSetDef))); // XXX - Todo, free if (attributes) { for (attr= attributes; attr->m_name; attr++, attr_getset++) { PyType_Attr_Set(attr_getset, attr); } } if (attributesPtr) { for (attr= attributesPtr; attr->m_name; attr++, attr_getset++) { PyType_Attr_Set(attr_getset, attr); } } memset(attr_getset, 0, sizeof(PyGetSetDef)); } } else { PyType_Ready(tp); PyDict_SetItemString(dict, tp->tp_name, reinterpret_cast(tp)); } } #define PyType_Ready_Attr(d, n, i) PyType_Ready_ADD(d, &n::Type, n::Attributes, NULL, i) #define PyType_Ready_AttrPtr(d, n, i) PyType_Ready_ADD(d, &n::Type, n::Attributes, n::AttributesPtr, i) PyDoc_STRVAR(GameTypes_module_documentation, "This module provides access to the game engine data types." ); static struct PyModuleDef GameTypes_module_def = { PyModuleDef_HEAD_INIT, "GameTypes", /* m_name */ GameTypes_module_documentation, /* m_doc */ 0, /* m_size */ NULL, /* m_methods */ NULL, /* m_reload */ NULL, /* m_traverse */ NULL, /* m_clear */ NULL, /* m_free */ }; PyMODINIT_FUNC initGameTypesPythonBinding(void) { PyObject *m; PyObject *dict; m = PyModule_Create(&GameTypes_module_def); PyDict_SetItemString(PySys_GetObject("modules"), GameTypes_module_def.m_name, m); dict = PyModule_GetDict(m); for (int init_getset= 1; init_getset > -1; init_getset--) { /* run twice, once to init the getsets another to run PyType_Ready */ PyType_Ready_Attr(dict, BL_ActionActuator, init_getset); PyType_Ready_Attr(dict, BL_Shader, init_getset); PyType_Ready_Attr(dict, BL_ShapeActionActuator, init_getset); PyType_Ready_Attr(dict, BL_ArmatureObject, init_getset); PyType_Ready_Attr(dict, BL_ArmatureActuator, init_getset); PyType_Ready_Attr(dict, BL_ArmatureConstraint, init_getset); PyType_Ready_AttrPtr(dict, BL_ArmatureBone, init_getset); PyType_Ready_AttrPtr(dict, BL_ArmatureChannel, init_getset); // PyType_Ready_Attr(dict, CPropValue, init_getset); // doesn't use Py_Header PyType_Ready_Attr(dict, CListValue, init_getset); PyType_Ready_Attr(dict, CValue, init_getset); PyType_Ready_Attr(dict, KX_ArmatureSensor, init_getset); PyType_Ready_Attr(dict, KX_BlenderMaterial, init_getset); PyType_Ready_Attr(dict, KX_Camera, init_getset); PyType_Ready_Attr(dict, KX_CameraActuator, init_getset); PyType_Ready_Attr(dict, KX_CharacterWrapper, init_getset); PyType_Ready_Attr(dict, KX_ConstraintActuator, init_getset); PyType_Ready_Attr(dict, KX_ConstraintWrapper, init_getset); PyType_Ready_Attr(dict, KX_GameActuator, init_getset); PyType_Ready_Attr(dict, KX_GameObject, init_getset); PyType_Ready_Attr(dict, KX_IpoActuator, init_getset); PyType_Ready_Attr(dict, KX_LibLoadStatus, init_getset); PyType_Ready_Attr(dict, KX_LightObject, init_getset); PyType_Ready_Attr(dict, KX_FontObject, init_getset); PyType_Ready_Attr(dict, KX_MeshProxy, init_getset); PyType_Ready_Attr(dict, KX_MouseFocusSensor, init_getset); PyType_Ready_Attr(dict, KX_NearSensor, init_getset); PyType_Ready_Attr(dict, KX_NetworkMessageActuator, init_getset); PyType_Ready_Attr(dict, KX_NetworkMessageSensor, init_getset); PyType_Ready_Attr(dict, KX_ObjectActuator, init_getset); PyType_Ready_Attr(dict, KX_ParentActuator, init_getset); PyType_Ready_Attr(dict, KX_PolyProxy, init_getset); PyType_Ready_Attr(dict, KX_RadarSensor, init_getset); PyType_Ready_Attr(dict, KX_RaySensor, init_getset); PyType_Ready_Attr(dict, KX_SCA_AddObjectActuator, init_getset); PyType_Ready_Attr(dict, KX_SCA_DynamicActuator, init_getset); PyType_Ready_Attr(dict, KX_SCA_EndObjectActuator, init_getset); PyType_Ready_Attr(dict, KX_SCA_ReplaceMeshActuator, init_getset); PyType_Ready_Attr(dict, KX_Scene, init_getset); PyType_Ready_Attr(dict, KX_NavMeshObject, init_getset); PyType_Ready_Attr(dict, KX_SceneActuator, init_getset); PyType_Ready_Attr(dict, KX_SoundActuator, init_getset); PyType_Ready_Attr(dict, KX_StateActuator, init_getset); PyType_Ready_Attr(dict, KX_SteeringActuator, init_getset); PyType_Ready_Attr(dict, KX_TouchSensor, init_getset); PyType_Ready_Attr(dict, KX_TrackToActuator, init_getset); PyType_Ready_Attr(dict, KX_VehicleWrapper, init_getset); PyType_Ready_Attr(dict, KX_VertexProxy, init_getset); PyType_Ready_Attr(dict, KX_VisibilityActuator, init_getset); PyType_Ready_Attr(dict, KX_MouseActuator, init_getset); PyType_Ready_Attr(dict, PyObjectPlus, init_getset); PyType_Ready_Attr(dict, SCA_2DFilterActuator, init_getset); PyType_Ready_Attr(dict, SCA_ANDController, init_getset); // PyType_Ready_Attr(dict, SCA_Actuator, init_getset); // doesn't use Py_Header PyType_Ready_Attr(dict, SCA_ActuatorSensor, init_getset); PyType_Ready_Attr(dict, SCA_AlwaysSensor, init_getset); PyType_Ready_Attr(dict, SCA_DelaySensor, init_getset); PyType_Ready_Attr(dict, SCA_ILogicBrick, init_getset); PyType_Ready_Attr(dict, SCA_IObject, init_getset); PyType_Ready_Attr(dict, SCA_ISensor, init_getset); PyType_Ready_Attr(dict, SCA_JoystickSensor, init_getset); PyType_Ready_Attr(dict, SCA_KeyboardSensor, init_getset); PyType_Ready_Attr(dict, SCA_MouseSensor, init_getset); PyType_Ready_Attr(dict, SCA_NANDController, init_getset); PyType_Ready_Attr(dict, SCA_NORController, init_getset); PyType_Ready_Attr(dict, SCA_ORController, init_getset); PyType_Ready_Attr(dict, SCA_PropertyActuator, init_getset); PyType_Ready_Attr(dict, SCA_PropertySensor, init_getset); PyType_Ready_Attr(dict, SCA_PythonController, init_getset); PyType_Ready_Attr(dict, SCA_RandomActuator, init_getset); PyType_Ready_Attr(dict, SCA_RandomSensor, init_getset); PyType_Ready_Attr(dict, SCA_XNORController, init_getset); PyType_Ready_Attr(dict, SCA_XORController, init_getset); PyType_Ready_Attr(dict, SCA_IController, init_getset); PyType_Ready_Attr(dict, SCA_PythonJoystick, init_getset); PyType_Ready_Attr(dict, SCA_PythonKeyboard, init_getset); PyType_Ready_Attr(dict, SCA_PythonMouse, init_getset); } /* Normal python type */ PyType_Ready(&KX_PythonSeq_Type); #ifdef USE_MATHUTILS /* Init mathutils callbacks */ KX_GameObject_Mathutils_Callback_Init(); KX_ObjectActuator_Mathutils_Callback_Init(); #endif return m; } #endif // WITH_PYTHON