/** * $Id$ * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "KX_RadarSensor.h" #include "KX_GameObject.h" #include "KX_PyMath.h" #include "PHY_IPhysicsController.h" #include "PHY_IMotionState.h" /** * RadarSensor constructor. Creates a near-sensor derived class, with a cone collision shape. */ KX_RadarSensor::KX_RadarSensor(SCA_EventManager* eventmgr, KX_GameObject* gameobj, PHY_IPhysicsController* physCtrl, double coneradius, double coneheight, int axis, double margin, double resetmargin, bool bFindMaterial, const STR_String& touchedpropname) : KX_NearSensor( eventmgr, gameobj, //DT_NewCone(coneradius,coneheight), margin, resetmargin, bFindMaterial, touchedpropname, physCtrl), m_coneradius(coneradius), m_coneheight(coneheight), m_axis(axis) { m_client_info->m_type = KX_ClientObjectInfo::SENSOR; //m_client_info->m_clientobject = gameobj; //m_client_info->m_auxilary_info = NULL; //sumoObj->setClientObject(&m_client_info); } KX_RadarSensor::~KX_RadarSensor() { } CValue* KX_RadarSensor::GetReplica() { KX_RadarSensor* replica = new KX_RadarSensor(*this); replica->ProcessReplica(); return replica; } /** * Transforms the collision object. A cone is not correctly centered * for usage. */ void KX_RadarSensor::SynchronizeTransform() { // Getting the parent location was commented out. Why? MT_Transform trans; trans.setOrigin(((KX_GameObject*)GetParent())->NodeGetWorldPosition()); trans.setBasis(((KX_GameObject*)GetParent())->NodeGetWorldOrientation()); // What is the default orientation? pointing in the -y direction? // is the geometry correctly converted? // a collision cone is oriented // center the cone correctly // depends on the radar 'axis' switch (m_axis) { case 0: // +X Axis { MT_Quaternion rotquatje(MT_Vector3(0,0,1),MT_radians(90)); trans.rotate(rotquatje); trans.translate(MT_Vector3 (0, -m_coneheight/2.0 ,0)); break; }; case 1: // +Y Axis { MT_Quaternion rotquatje(MT_Vector3(1,0,0),MT_radians(-180)); trans.rotate(rotquatje); trans.translate(MT_Vector3 (0, -m_coneheight/2.0 ,0)); break; }; case 2: // +Z Axis { MT_Quaternion rotquatje(MT_Vector3(1,0,0),MT_radians(-90)); trans.rotate(rotquatje); trans.translate(MT_Vector3 (0, -m_coneheight/2.0 ,0)); break; }; case 3: // -X Axis { MT_Quaternion rotquatje(MT_Vector3(0,0,1),MT_radians(-90)); trans.rotate(rotquatje); trans.translate(MT_Vector3 (0, -m_coneheight/2.0 ,0)); break; }; case 4: // -Y Axis { //MT_Quaternion rotquatje(MT_Vector3(1,0,0),MT_radians(-180)); //trans.rotate(rotquatje); trans.translate(MT_Vector3 (0, -m_coneheight/2.0 ,0)); break; }; case 5: // -Z Axis { MT_Quaternion rotquatje(MT_Vector3(1,0,0),MT_radians(90)); trans.rotate(rotquatje); trans.translate(MT_Vector3 (0, -m_coneheight/2.0 ,0)); break; }; default: { } } //Using a temp variable to translate MT_Point3 to float[3]. //float[3] works better for the Python interface. MT_Point3 temp = trans.getOrigin(); m_cone_origin[0] = temp[0]; m_cone_origin[1] = temp[1]; m_cone_origin[2] = temp[2]; temp = trans(MT_Point3(0, -m_coneheight/2.0 ,0)); m_cone_target[0] = temp[0]; m_cone_target[1] = temp[1]; m_cone_target[2] = temp[2]; if (m_physCtrl) { PHY_IMotionState* motionState = m_physCtrl->GetMotionState(); const MT_Point3& pos = trans.getOrigin(); float ori[12]; trans.getBasis().getValue(ori); motionState->setWorldPosition(pos[0], pos[1], pos[2]); motionState->setWorldOrientation(ori); m_physCtrl->WriteMotionStateToDynamics(true); } } /* ------------------------------------------------------------------------- */ /* Python Functions */ /* ------------------------------------------------------------------------- */ #ifndef DISABLE_PYTHON /* ------------------------------------------------------------------------- */ /* Python Integration Hooks */ /* ------------------------------------------------------------------------- */ PyTypeObject KX_RadarSensor::Type = { PyVarObject_HEAD_INIT(NULL, 0) "KX_RadarSensor", sizeof(PyObjectPlus_Proxy), 0, py_base_dealloc, 0, 0, 0, 0, py_base_repr, 0,0,0,0,0,0,0,0,0, Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, 0,0,0,0,0,0,0, Methods, 0, 0, &KX_NearSensor::Type, 0,0,0,0,0,0, py_base_new }; PyMethodDef KX_RadarSensor::Methods[] = { {NULL} //Sentinel }; PyAttributeDef KX_RadarSensor::Attributes[] = { KX_PYATTRIBUTE_FLOAT_ARRAY_RO("coneOrigin", KX_RadarSensor, m_cone_origin, 3), KX_PYATTRIBUTE_FLOAT_ARRAY_RO("coneTarget", KX_RadarSensor, m_cone_target, 3), KX_PYATTRIBUTE_FLOAT_RO("distance", KX_RadarSensor, m_coneheight), KX_PYATTRIBUTE_FLOAT_RW("angle", 0, 360, KX_RadarSensor, m_coneradius), KX_PYATTRIBUTE_INT_RW("axis", 0, 5, true, KX_RadarSensor, m_axis), {NULL} //Sentinel }; #endif // DISABLE_PYTHON