/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef __KX_RAYCAST_H__ #define __KX_RAYCAST_H__ class MT_Point3; class MT_Vector3; class KX_IPhysicsController; class PHY_IPhysicsEnvironment; struct KX_ClientObjectInfo; /** * Defines a function for doing a ray cast. * * eg KX_RayCast::RayTest(ignore_physics_controller, physics_environment, frompoint, topoint, result_point, result_normal, KX_RayCast::Callback(this, data) * * Calls myclass->RayHit(client, hit_point, hit_normal, data) for all client * between frompoint and topoint * * myclass->RayHit should return true to end the raycast, false to ignore the current client. * * Returns true if a client was accepted, false if nothing found. */ class KX_RayCast { protected: KX_RayCast() {}; public: virtual ~KX_RayCast() {} /** ray test callback. * either override this in your class, or use a callback wrapper. */ virtual bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal) const = 0; /** * Callback wrapper. * * Construct with KX_RayCast::Callback(this, data) * and pass to KX_RayCast::RayTest */ template class Callback; /// Public interface. /// Implement bool RayHit in your class to receive ray callbacks. static bool RayTest(KX_IPhysicsController* physics_controller, PHY_IPhysicsEnvironment* physics_environment, const MT_Point3& _frompoint, const MT_Point3& topoint, MT_Point3& result_point, MT_Vector3& result_normal, const KX_RayCast& callback); }; template class KX_RayCast::Callback : public KX_RayCast { T *self; void *data; public: Callback(T *_self, void *_data = NULL) : self(_self), data(_data) { } ~Callback() {} virtual bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal) const { return self->RayHit(client, hit_point, hit_normal, data); } }; #endif