/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file KX_SCA_AddObjectActuator.h * \ingroup ketsji * \attention Previously existed as: source/gameengine/GameLogic/SCA_AddObjectActuator.h * Please look here for revision history. */ #ifndef __KX_SCA_ADDOBJECTACTUATOR_H__ #define __KX_SCA_ADDOBJECTACTUATOR_H__ /* Actuator tree */ #include "SCA_IActuator.h" #include "SCA_LogicManager.h" #include "MT_Vector3.h" class SCA_IScene; class KX_SCA_AddObjectActuator : public SCA_IActuator { Py_Header /// Time field: lifetime of the new object int m_timeProp; /// Original object reference (object to replicate) SCA_IObject* m_OriginalObject; /// Object will be added to the following scene SCA_IScene* m_scene; /// Linear velocity upon creation of the object. float m_linear_velocity[3]; /// Apply the velocity locally bool m_localLinvFlag; /// Angular velocity upon creation of the object. float m_angular_velocity[3]; /// Apply the velocity locally bool m_localAngvFlag; SCA_IObject* m_lastCreatedObject; public: /** * This class also has the default constructors * available. Use with care! */ KX_SCA_AddObjectActuator( SCA_IObject *gameobj, SCA_IObject *original, int time, SCA_IScene* scene, const float *linvel, bool linv_local, const float *angvel, bool angv_local ); ~KX_SCA_AddObjectActuator(void); CValue* GetReplica( ); virtual void ProcessReplica(); virtual void Replace_IScene(SCA_IScene *val) { m_scene= val; }; virtual bool UnlinkObject(SCA_IObject* clientobj); virtual void Relink(CTR_Map *obj_map); virtual bool Update(); SCA_IObject * GetLastCreatedObject( ) const; void InstantAddObject(); #ifdef WITH_PYTHON KX_PYMETHOD_DOC_NOARGS(KX_SCA_AddObjectActuator,InstantAddObject); static PyObject *pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); static PyObject *pyattr_get_objectLastCreated(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); #endif /* WITH_PYTHON */ }; /* end of class KX_SCA_AddObjectActuator : public KX_EditObjectActuator */ #endif /* __KX_SCA_ADDOBJECTACTUATOR_H__ */