/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Campbell Barton * * ***** END GPL LICENSE BLOCK ***** */ /** \file KX_SCA_DynamicActuator.h * \ingroup ketsji * \brief Add object to the game world on action of this actuator */ #ifndef __KX_SCA_DYNAMICACTUATOR_H__ #define __KX_SCA_DYNAMICACTUATOR_H__ #include "SCA_IActuator.h" #include "SCA_PropertyActuator.h" #include "SCA_LogicManager.h" #include "KX_GameObject.h" class KX_SCA_DynamicActuator : public SCA_IActuator { Py_Header // dynamics operation to apply to the game object short m_dyn_operation; float m_setmass; public: KX_SCA_DynamicActuator( SCA_IObject* gameobj, short dyn_operation, float setmass ); ~KX_SCA_DynamicActuator( ); CValue* GetReplica( ); virtual bool Update(); //Python Interface enum DynamicOperation { KX_DYN_RESTORE_DYNAMICS = 0, KX_DYN_DISABLE_DYNAMICS, KX_DYN_ENABLE_RIGID_BODY, KX_DYN_DISABLE_RIGID_BODY, KX_DYN_SET_MASS, }; }; #endif