/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file KX_SCA_EndObjectActuator.h * \ingroup ketsji * \brief Add object to the game world on action of this actuator * \attention Previously existed as: source/gameengine/GameLogic/SCA_EndObjectActuator.h * Please look here for revision history. */ #ifndef __KX_SCA_ENDOBJECTACTUATOR_H__ #define __KX_SCA_ENDOBJECTACTUATOR_H__ #include "SCA_IActuator.h" class SCA_IScene; class KX_SCA_EndObjectActuator : public SCA_IActuator { Py_Header SCA_IScene* m_scene; public: KX_SCA_EndObjectActuator( SCA_IObject* gameobj, SCA_IScene* scene ); ~KX_SCA_EndObjectActuator(); CValue* GetReplica( ); virtual bool Update(); virtual void Replace_IScene(SCA_IScene *val) { m_scene= val; }; /* --------------------------------------------------------------------- */ /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ }; /* end of class KX_EditObjectActuator : public SCA_PropertyActuator */ #endif