// // Add object to the game world on action of this actuator // // $Id$ // // ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. The Blender // Foundation also sells licenses for use in proprietary software under // the Blender License. See http://www.blender.org/BL/ for information // about this. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // // The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. // All rights reserved. // // The Original Code is: all of this file. // // Contributor(s): none yet. // // ***** END GPL/BL DUAL LICENSE BLOCK ***** // // Previously existed as: // \source\gameengine\GameLogic\SCA_EndObjectActuator.h // Please look here for revision history. #ifndef __KX_SCA_ENDOBJECTACTUATOR #define __KX_SCA_ENDOBJECTACTUATOR #include "SCA_IActuator.h" class SCA_IScene; class KX_SCA_EndObjectActuator : public SCA_IActuator { Py_Header; SCA_IScene* m_scene; public: KX_SCA_EndObjectActuator( SCA_IObject* gameobj, SCA_IScene* scene, PyTypeObject* T=&Type ); ~KX_SCA_EndObjectActuator(); CValue* GetReplica( ); bool Update( double curtime, double deltatime ); /* --------------------------------------------------------------------- */ /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ PyObject* _getattr( char *attr ); }; /* end of class KX_EditObjectActuator : public SCA_PropertyActuator */ #endif