// // Replace the mesh for this actuator's parent // // $Id$ // // ***** BEGIN GPL LICENSE BLOCK ***** // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // // The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. // All rights reserved. // // The Original Code is: all of this file. // // Contributor(s): none yet. // // ***** END GPL LICENSE BLOCK ***** // // Previously existed as: // \source\gameengine\GameLogic\SCA_ReplaceMeshActuator.cpp // Please look here for revision history. #include "KX_SCA_ReplaceMeshActuator.h" #include "KX_MeshProxy.h" #include "PyObjectPlus.h" #ifdef HAVE_CONFIG_H #include #endif /* ------------------------------------------------------------------------- */ /* Python functions */ /* ------------------------------------------------------------------------- */ /* Integration hooks ------------------------------------------------------- */ PyTypeObject KX_SCA_ReplaceMeshActuator::Type = { PyVarObject_HEAD_INIT(NULL, 0) "KX_SCA_ReplaceMeshActuator", sizeof(PyObjectPlus_Proxy), 0, py_base_dealloc, 0, 0, 0, 0, py_base_repr, 0,0,0,0,0,0,0,0,0, Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, 0,0,0,0,0,0,0, Methods, 0, 0, &SCA_IActuator::Type, 0,0,0,0,0,0, py_base_new }; PyMethodDef KX_SCA_ReplaceMeshActuator::Methods[] = { KX_PYMETHODTABLE(KX_SCA_ReplaceMeshActuator, instantReplaceMesh), {NULL,NULL} //Sentinel }; PyAttributeDef KX_SCA_ReplaceMeshActuator::Attributes[] = { KX_PYATTRIBUTE_RW_FUNCTION("mesh", KX_SCA_ReplaceMeshActuator, pyattr_get_mesh, pyattr_set_mesh), KX_PYATTRIBUTE_BOOL_RW ("useDisplayMesh", KX_SCA_ReplaceMeshActuator, m_use_gfx), KX_PYATTRIBUTE_BOOL_RW ("usePhysicsMesh", KX_SCA_ReplaceMeshActuator, m_use_phys), { NULL } //Sentinel }; PyObject* KX_SCA_ReplaceMeshActuator::pyattr_get_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef) { KX_SCA_ReplaceMeshActuator* actuator = static_cast(self); if (!actuator->m_mesh) Py_RETURN_NONE; KX_MeshProxy* meshproxy = new KX_MeshProxy(actuator->m_mesh); return meshproxy->NewProxy(true); } int KX_SCA_ReplaceMeshActuator::pyattr_set_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { KX_SCA_ReplaceMeshActuator* actuator = static_cast(self); RAS_MeshObject* new_mesh; if (!ConvertPythonToMesh(value, &new_mesh, true, "actuator.mesh = value: KX_SCA_ReplaceMeshActuator")) return PY_SET_ATTR_FAIL; actuator->m_mesh = new_mesh; return PY_SET_ATTR_SUCCESS; } KX_PYMETHODDEF_DOC(KX_SCA_ReplaceMeshActuator, instantReplaceMesh, "instantReplaceMesh() : immediately replace mesh without delay\n") { InstantReplaceMesh(); Py_RETURN_NONE; } /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ KX_SCA_ReplaceMeshActuator::KX_SCA_ReplaceMeshActuator(SCA_IObject *gameobj, class RAS_MeshObject *mesh, SCA_IScene* scene, bool use_gfx, bool use_phys) : SCA_IActuator(gameobj), m_mesh(mesh), m_scene(scene), m_use_gfx(use_gfx), m_use_phys(use_phys) { } /* End of constructor */ KX_SCA_ReplaceMeshActuator::~KX_SCA_ReplaceMeshActuator() { // there's nothing to be done here, really.... } /* end of destructor */ bool KX_SCA_ReplaceMeshActuator::Update() { // bool result = false; /*unused*/ bool bNegativeEvent = IsNegativeEvent(); RemoveAllEvents(); if (bNegativeEvent) return false; // do nothing on negative events if (m_mesh || m_use_phys) /* NULL mesh is ok if were updating physics */ m_scene->ReplaceMesh(GetParent(),m_mesh, m_use_gfx, m_use_phys); return false; } CValue* KX_SCA_ReplaceMeshActuator::GetReplica() { KX_SCA_ReplaceMeshActuator* replica = new KX_SCA_ReplaceMeshActuator(*this); if (replica == NULL) return NULL; replica->ProcessReplica(); return replica; }; void KX_SCA_ReplaceMeshActuator::InstantReplaceMesh() { if (m_mesh) m_scene->ReplaceMesh(GetParent(),m_mesh, m_use_gfx, m_use_phys); } /* eof */