/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file KX_SCA_ReplaceMeshActuator.h * \ingroup ketsji * \brief Add object to the game world on action of this actuator * \attention Previously existed as: source/gameengine/GameLogic/SCA_ReplaceMeshActuator.h * Please look here for revision history. */ #ifndef __KX_SCA_REPLACEMESHACTUATOR_H__ #define __KX_SCA_REPLACEMESHACTUATOR_H__ #include "SCA_IActuator.h" #include "SCA_PropertyActuator.h" #include "SCA_LogicManager.h" #include "SCA_IScene.h" #include "RAS_MeshObject.h" class KX_SCA_ReplaceMeshActuator : public SCA_IActuator { Py_Header // mesh reference (mesh to replace) RAS_MeshObject* m_mesh; SCA_IScene* m_scene; bool m_use_gfx; bool m_use_phys; public: KX_SCA_ReplaceMeshActuator( SCA_IObject* gameobj, RAS_MeshObject *mesh, SCA_IScene* scene, bool use_gfx, bool use_phys ); ~KX_SCA_ReplaceMeshActuator( ); CValue* GetReplica( ); virtual bool Update(); void InstantReplaceMesh(); #ifdef WITH_PYTHON /* --------------------------------------------------------------------- */ /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ virtual void Replace_IScene(SCA_IScene *val) { m_scene= val; }; static PyObject *pyattr_get_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); KX_PYMETHOD_DOC(KX_SCA_ReplaceMeshActuator,instantReplaceMesh); #endif /* WITH_PYTHON */ }; #endif /* __KX_SCA_REPLACEMESHACTUATOR_H__ */