/** * $Id$ * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include #include "KX_SG_BoneParentNodeRelationship.h" #include "MT_Matrix4x4.h" #include "BL_ArmatureObject.h" #ifdef HAVE_CONFIG_H #include #endif /** * Implementation of classes defined in KX_SG_BoneParentNodeRelationship.h */ /** * first of all KX_SG_BoneParentRelation */ KX_BoneParentRelation * KX_BoneParentRelation:: New(Bone* bone ) { return new KX_BoneParentRelation(bone); } bool KX_BoneParentRelation:: UpdateChildCoordinates( SG_Spatial * child, const SG_Spatial * parent ){ MT_assert(child != NULL); // This way of accessing child coordinates is a bit cumbersome // be nice to have non constant reference access to these values. const MT_Vector3 & child_scale = child->GetLocalScale(); const MT_Point3 & child_pos = child->GetLocalPosition(); const MT_Matrix3x3 & child_rotation = child->GetLocalOrientation(); // the childs world locations which we will update. MT_Vector3 child_w_scale; MT_Point3 child_w_pos; MT_Matrix3x3 child_w_rotation; bool valid_parent_transform = false; if (parent) { const BL_ArmatureObject *armature = (const BL_ArmatureObject*)(parent->GetSGClientObject()); if (armature) { MT_Matrix4x4 parent_matrix; if (armature->GetBoneMatrix(m_bone, parent_matrix)) { // Get the child's transform, and the bone matrix. MT_Matrix4x4 child_transform ( MT_Transform(child_pos + MT_Vector3(0.0, armature->GetBoneLength(m_bone), 0.0), child_rotation.scaled( child_scale[0], child_scale[1], child_scale[2]))); // The child's world transform is parent * child parent_matrix = parent->GetWorldTransform() * parent_matrix; child_transform = parent_matrix * child_transform; // Recompute the child transform components from the transform. child_w_scale = MT_Vector3( MT_Vector3(child_transform[0][0], child_transform[0][1], child_transform[0][2]).length(), MT_Vector3(child_transform[1][0], child_transform[1][1], child_transform[1][2]).length(), MT_Vector3(child_transform[2][0], child_transform[2][1], child_transform[2][2]).length()); child_w_rotation = MT_Matrix3x3(child_transform[0][0], child_transform[0][1], child_transform[0][2], child_transform[1][0], child_transform[1][1], child_transform[1][2], child_transform[2][0], child_transform[2][1], child_transform[2][2]); child_w_rotation.scale(1.0/child_w_scale[0], 1.0/child_w_scale[1], 1.0/child_w_scale[2]); child_w_pos = MT_Point3(child_transform[0][3], child_transform[1][3], child_transform[2][3]); valid_parent_transform = true; } } } if (!valid_parent_transform) { child_w_scale = child_scale; child_w_pos = child_pos; child_w_rotation = child_rotation; } child->SetWorldScale(child_w_scale); child->SetWorldPosition(child_w_pos); child->SetWorldOrientation(child_w_rotation); return valid_parent_transform; } SG_ParentRelation * KX_BoneParentRelation:: NewCopy( ){ KX_BoneParentRelation* bone_parent = new KX_BoneParentRelation(m_bone); return bone_parent; } KX_BoneParentRelation:: ~KX_BoneParentRelation( ){ //nothing to do } KX_BoneParentRelation:: KX_BoneParentRelation(Bone* bone ) : m_bone(bone) { // nothing to do }