/** * @mainpage KX_SG_NodeRelationships * @section * * This file provides common concrete implementations of * SG_ParentRelation used by the game engine. These are * KX_SlowParentRelation a slow parent relationship. * KX_NormalParentRelation a normal parent relationship where * orientation and position are inherited from the parent by * the child. * KX_VertexParentRelation only location information is * inherited by the child. * * @see SG_ParentRelation for more information about this * interface * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** * */ #include "SG_Spatial.h" #include "SG_ParentRelation.h" class KX_NormalParentRelation : public SG_ParentRelation { public : /** * Allocate and construct a new KX_NormalParentRelation * on the heap. */ static KX_NormalParentRelation * New( ); /** * Method inherited from KX_ParentRelation */ void UpdateChildCoordinates( SG_Spatial * child, const SG_Spatial * parent ); /** * Method inherited from KX_ParentRelation */ SG_ParentRelation * NewCopy( ); ~KX_NormalParentRelation( ); private : KX_NormalParentRelation( ); }; class KX_VertexParentRelation : public SG_ParentRelation { public : /** * Allocate and construct a new KX_VertexParentRelation * on the heap. */ static KX_VertexParentRelation * New( ); /** * Method inherited from KX_ParentRelation */ void UpdateChildCoordinates( SG_Spatial * child, const SG_Spatial * parent ); /** * Method inherited from KX_ParentRelation */ SG_ParentRelation * NewCopy( ); ~KX_VertexParentRelation( ); private : KX_VertexParentRelation( ); }; class KX_SlowParentRelation : public SG_ParentRelation { public : /** * Allocate and construct a new KX_VertexParentRelation * on the heap. */ static KX_SlowParentRelation * New( MT_Scalar relaxation ); /** * Method inherited from KX_ParentRelation */ void UpdateChildCoordinates( SG_Spatial * child, const SG_Spatial * parent ); /** * Method inherited from KX_ParentRelation */ SG_ParentRelation * NewCopy( ); ~KX_SlowParentRelation( ); private : KX_SlowParentRelation( MT_Scalar relaxation ); // the relaxation coefficient. MT_Scalar m_relax; /** * Looks like a hack flag to me. * We need to compute valid world coordinates the first * time we update spatial data of the child. This is done * by just doing a normal parent relation the first time * UpdateChildCoordinates is called and then doing the * slow parent relation */ bool m_initialized; };