/** * KX_SoundActuator.h * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef __KX_SOUNDACTUATOR #define __KX_SOUNDACTUATOR #include "SCA_IActuator.h" class KX_SoundActuator : public SCA_IActuator { Py_Header; bool m_lastEvent; bool m_isplaying; /* just some handles to the audio-data... */ class SND_SoundObject* m_soundObject; class SND_Scene* m_soundScene; short m_startFrame; short m_endFrame; bool m_pino; public: enum KX_SOUNDACT_TYPE { KX_SOUNDACT_NODEF = 0, KX_SOUNDACT_PLAYSTOP, KX_SOUNDACT_PLAYEND, KX_SOUNDACT_LOOPSTOP, KX_SOUNDACT_LOOPEND, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, KX_SOUNDACT_MAX }; KX_SOUNDACT_TYPE m_type; KX_SoundActuator(SCA_IObject* gameobj, class SND_SoundObject* sndobj, class SND_Scene* sndscene, KX_SOUNDACT_TYPE type, short start, short end, PyTypeObject* T=&Type); ~KX_SoundActuator(); void setSoundObject(class SND_SoundObject* soundobject); bool Update(double curtime,double deltatime); CValue* GetReplica(); /* -------------------------------------------------------------------- */ /* Python interface --------------------------------------------------- */ /* -------------------------------------------------------------------- */ PyObject* _getattr(char *attr); KX_PYMETHOD(KX_SoundActuator,SetFilename); KX_PYMETHOD(KX_SoundActuator,GetFilename); KX_PYMETHOD(KX_SoundActuator,StartSound); KX_PYMETHOD(KX_SoundActuator,PauseSound); KX_PYMETHOD(KX_SoundActuator,StopSound); KX_PYMETHOD(KX_SoundActuator,SetGain); KX_PYMETHOD(KX_SoundActuator,GetGain); KX_PYMETHOD(KX_SoundActuator,SetPitch); KX_PYMETHOD(KX_SoundActuator,GetPitch); KX_PYMETHOD(KX_SoundActuator,SetRollOffFactor); KX_PYMETHOD(KX_SoundActuator,GetRollOffFactor); KX_PYMETHOD(KX_SoundActuator,SetLooping); KX_PYMETHOD(KX_SoundActuator,GetLooping); KX_PYMETHOD(KX_SoundActuator,SetPosition); KX_PYMETHOD(KX_SoundActuator,SetVelocity); KX_PYMETHOD(KX_SoundActuator,SetOrientation); }; #endif //__KX_SOUNDACTUATOR