/* * Add steering behaviors * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __KX_STEERINGACTUATOR_H__ #define __KX_STEERINGACTUATOR_H__ #include "SCA_IActuator.h" #include "SCA_LogicManager.h" #include "MT_Matrix3x3.h" class KX_GameObject; class KX_NavMeshObject; struct KX_Obstacle; class KX_ObstacleSimulation; const int MAX_PATH_LENGTH = 128; class KX_SteeringActuator : public SCA_IActuator { Py_Header /** Target object */ KX_GameObject *m_target; KX_NavMeshObject *m_navmesh; int m_mode; float m_distance; float m_velocity; float m_acceleration; float m_turnspeed; KX_ObstacleSimulation* m_simulation; double m_updateTime; KX_Obstacle* m_obstacle; bool m_isActive; bool m_isSelfTerminated; bool m_enableVisualization; short m_facingMode; bool m_normalUp; float m_path[MAX_PATH_LENGTH*3]; int m_pathLen; int m_pathUpdatePeriod; double m_pathUpdateTime; bool m_lockzvel; int m_wayPointIdx; MT_Matrix3x3 m_parentlocalmat; MT_Vector3 m_steerVec; void HandleActorFace(MT_Vector3& velocity); public: enum KX_STEERINGACT_MODE { KX_STEERING_NODEF = 0, KX_STEERING_SEEK, KX_STEERING_FLEE, KX_STEERING_PATHFOLLOWING, KX_STEERING_MAX }; KX_SteeringActuator(class SCA_IObject* gameobj, int mode, KX_GameObject *target, KX_GameObject *navmesh, float distance, float velocity, float acceleration, float turnspeed, bool isSelfTerminated, int pathUpdatePeriod, KX_ObstacleSimulation* simulation, short facingmode, bool normalup, bool enableVisualization, bool lockzvel); virtual ~KX_SteeringActuator(); virtual bool Update(double curtime, bool frame); virtual CValue* GetReplica(); virtual void ProcessReplica(); virtual void ReParent(SCA_IObject* parent); virtual void Relink(CTR_Map *obj_map); virtual bool UnlinkObject(SCA_IObject* clientobj); const MT_Vector3& GetSteeringVec(); #ifdef WITH_PYTHON /* --------------------------------------------------------------------- */ /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ /* These are used to get and set m_target */ static PyObject *pyattr_get_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); static PyObject *pyattr_get_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); static PyObject *pyattr_get_steeringVec(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); #endif /* WITH_PYTHON */ }; /* end of class KX_SteeringActuator : public SCA_PropertyActuator */ #endif /* __KX_STEERINGACTUATOR_H__ */