/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include "KX_TouchEventManager.h" #include "SCA_ISensor.h" #include "KX_TouchSensor.h" #include "KX_GameObject.h" #ifdef PHYSICS_NOT_YET KX_TouchEventManager::KX_TouchEventManager(class SCA_LogicManager* logicmgr, DT_RespTableHandle resphandle, DT_SceneHandle scenehandle) : SCA_EventManager(TOUCH_EVENTMGR), m_resphandle(resphandle), m_scenehandle(scenehandle), m_logicmgr(logicmgr) {} void KX_TouchEventManager::RegisterSensor(SCA_ISensor* sensor) { KX_TouchSensor* touchsensor = static_cast(sensor); m_sensors.push_back(touchsensor); touchsensor->RegisterSumo();//this,m_resphandle); //KX_GameObject* gameobj = ((KX_GameObject*)sensor->GetParent()); // SM_Object* smobj = touchsensor->GetSumoObject();//gameobj->GetSumoObject(); // if (smobj) // { // smobj->calcXform(); // DT_AddObject(m_scenehandle, // smobj->getObjectHandle()); // } } void KX_TouchEventManager::EndFrame() { vector::iterator it; for ( it = m_sensors.begin(); !(it==m_sensors.end());it++) { ((KX_TouchSensor*)*it)->EndFrame(); } } void KX_TouchEventManager::NextFrame(double curtime,double deltatime) { if (m_sensors.size() > 0) { vector::iterator it; for (it = m_sensors.begin();!(it==m_sensors.end());it++) ((KX_TouchSensor*)*it)->SynchronizeTransform(); if (DT_Test(m_scenehandle,m_resphandle)) int i = 0; for (it = m_sensors.begin();!(it==m_sensors.end());it++) (*it)->Activate(m_logicmgr,NULL); } } void KX_TouchEventManager::RemoveSensor(class SCA_ISensor* sensor) { std::vector::iterator i = std::find(m_sensors.begin(), m_sensors.end(), sensor); if (!(i == m_sensors.end())) { //std::swap(*i, m_sensors.back()); //m_sensors.pop_back(); //SM_Object* smobj = ((KX_TouchSensor*)*i)->GetSumoObject(); //DT_RemoveObject(m_scenehandle, // smobj->getObjectHandle()); } // remove the sensor forever :) SCA_EventManager::RemoveSensor(sensor); } #endif